← Conversations with Tyler

Any Austin on the Hermeneutics of Video Games (Ep. 245)

任何奥斯汀关于视频游戏解释学(第 245 集)
2025-03-07 | 官方页面 YouTube

Thanks to Monte Tutschek for sponsoring this transcript.

感谢 Monte Tutschek 赞助这份文字记录。

TYLER COWEN

Hello, everyone.

大家好。

Welcome back to Conversations with Tyler.

欢迎回到与泰勒对话。

Today, I’m very happy to be here, live and in person, chatting with Any Austin.

今天,我很高兴能来到这里,亲自与 Any Austin 进行现场交谈。

Now, I know not all of Conversations with Tyler listeners are on YouTube very actively or necessarily playing video games, but Any is, in fact, one of the most famous guests we have had on of late.

现在,我知道并不是所有《Conversations with Tyler》的听众都在 YouTube 上非常活跃或者一定是在玩电子游戏,但事实上,Any 是我们最近邀请的最著名的嘉宾之一。

His videos are watched by many millions of people.

他的视频有数百万人观看。

Most of our guests — I think, there’s a way of describing them as the best in the world at something, and if it’s Any, I would describe him as the very best in the world, without doubt, at the hermeneutics of infrastructure within video games.

我们的大多数客人 —— 我认为,有一种方法可以将他们描述为世界上在某件事上最好的人,如果有的话,我会毫无疑问地将他描述为世界上最好的,在电子游戏基础设施的解释学方面。

That is, he watches and plays video games, creates commentary and content on how the different parts of the game fit together.

也就是说,他观看和玩视频游戏,就游戏的不同部分如何组合在一起创建评论和内容。

For instance, a very famous video he has created has the title, “Do Liberty City’s Power Lines Connect to Anything?” He will discuss topics such as unemployment, how you might find a job in a video game, the people in the background of the video game — what are they actually doing and why are they there — the roads, the cars, everything.

例如,他制作的一个非常著名的视频的标题是“自由城的电力线连接到任何东西吗?”他将讨论失业、如何在电子游戏中找到工作、电子游戏背景中的人——“他们实际上在做什么以及为什么他们在那里”——道路、汽车,一切。

There is no one like Any.

没有人像安尼一样。

He is really a phenomenon.

他确实是一个现象。

We’re very happy to have him on Conversations with Tyler.

我们很高兴让他参加《与泰勒对话》。

Welcome.

欢迎。

ANY AUSTIN

I’m very happy to be here and excited to be in this situation.

我很高兴来到这里,也很高兴处于这种情况。

I think it’s funny, and I would like to point out — simultaneously, you said I’m the best in the world at this and also the only, then, no one else is like me.

我觉得这很有趣,我想指出 —— 同时,你说我在这方面是世界上最好的,也是唯一的,那么,没有人能像我一样。

I like the combination of those two things.

我喜欢这两件事的结合。

I like being the best in the world at something that nobody else does.

我喜欢在别人做不到的事情上成为世界上最好的。

I think that’s a really good place to be.

我认为那是一个非常好的地方。

COWEN

I think that’s the future of the modern world in fact.

我认为这实际上就是现代世界的未来。

If you cannot easily outline what you’re the best in the world at, it’s hard to do very, very well.

如果你不能轻易地概述出你在世界上最擅长的是什么,就很难做得非常非常好。

Furthermore, what you’re the best in the world at can sound quite strange, and it doesn’t hold you back very much.

此外,你所擅长的事情可能听起来很奇怪,但这并不会阻碍你太多。

AUSTIN

Well, okay, the modern world — that does make sense because, if you consider that most of the things that many people do are all going to get like, what is this thing that people talk about, where what ends up being important is going to be the thing that sets you apart.

好吧,现代世界——这确实有道理,因为如果你考虑到许多人所做的大多数事情都会变得像人们谈论的事情是什么,最终重要的事情将成为让你与众不同的事情。

It’s no longer that you need to be good at the thing that other people have established.

你不再需要擅长别人已经建立的事情。

It’s like your charisma, and it actually is your specific, unique niche that does set you apart.

这就像你的魅力,实际上是你特定的、独特的利基让你与众不同。

That stuff is going to be much higher value, I guess, going forward, which I guess I can follow you on that.

我想,未来这些东西的价值将会更高,我想我可以跟随你的脚步。

COWEN

The people who care about that — they will find you, right?

关心这个的人 ——他们会找到你,对吗?

AUSTIN

Well, the YouTube algorithm has a lot to do with that, but if I do my job, they should be able to find me.

嗯,YouTube 算法与此有很大关系,但如果我做好我的工作,他们应该能够找到我。

I don’t know.

我不知道。

A lot of people would argue that being found is a very different thing from making a good thing.

很多人会认为,被发现与创造出一件好东西是完全不同的事情。

I don’t know if I would agree with that.

我不知道我是否同意这一点。

That’d be a whole separate conversation we could have.

我们可以进行一次完全单独的对话。

I think I do tend to agree that if I’m doing what I’m doing better than anyone else is doing it, people will find me.

我想我确实倾向于同意,如果我做的事情比其他人做得更好,人们就会找到我。

I think that’s probably true.

我想这可能是真的。

COWEN

Not just through the algorithm.

不仅仅是通过算法。

Podcasts, obviously.

显然是播客。

That’s not the main way, but on other forms of social media, word of mouth, most of all, people in gaming communities, on Discord, right?

这不是主要方式,但在其他形式的社交媒体上,口碑传播,最重要的是,游戏社区中的人们,在 Discord 上,对吧?

AUSTIN

If I was to put a number on it, I would bet that it’s 90 percent the YouTube algorithm.

如果我要给出一个数字,我敢打赌 90% 都是 YouTube 算法。

I don’t know that any other algorithm that’s been put into place is as adept at getting content that people want to watch to the people who want to watch it.

我不知道有任何其他算法能够如此擅长将人们想要观看的内容提供给想要观看的人。

A lot of people talk a lot about that — post on social media, put your videos here, word of mouth, this, that, and the other.

很多人都在谈论这个问题——在社交媒体上发帖,把你的视频放在这里,口碑相传,这个,那个,等等。

I’m pretty much all in on I think the YouTube algorithm will take care of most of it.

我几乎完全相信 YouTube 算法会解决大部分问题。

A lot of this other stuff will happen on the margins, but the effort it takes to, for example, post about your stuff on a place — Instagram, this, that, or the other — it’s just so disproportionate, the reach you can have.

很多其他的事情都会发生在边缘,但是,例如,在某个地方发布你的东西所需要的努力 —— Instagram,这个、那个或其他 ——你所能达到的影响力是不成比例的。

If you look at the numbers, the YouTube algorithm just demolishes everything else, and it’s better at getting the content people want to watch in front of people.

如果你看一下这些数字,YouTube 的算法就摧毁了其他一切,而且它更擅长将人们想要观看的内容呈现在人们面前。

That’s not a totally wrong approach, but I do think that things like “share this video with your friends,” “put it on your social media” — all, mostly, just comes out in the wash, so to speak.

这并不是一个完全错误的方法,但我确实认为“与你的朋友分享这个视频”、“将其放在你的社交媒体上”之类的东西——可以这么说,所有这些,大部分都只是昙花一现。

As far as discoverability is concerned, I find that the YouTube algorithm basically does all of that, or 90 percent of that work.

就可发现性而言,我发现 YouTube 算法基本上完成了所有这些工作,或者说 90% 的工作。

Not effortlessly, but very, very effectively if you approach it correctly.

如果你方法正确的话,这并不轻松,但会非常非常有效。

COWEN

You’re renowned at finding and analyzing details of video games that other people don’t see or notice or think carefully about.

您以发现和分析其​​他人没有看到、注意到或仔细思考的视频游戏细节而闻名。

When you’re just walking around in a city or suburb, are you noticing strange things and analyzing them?

当你在城市或郊区散步时,你是否注意到奇怪的事情并分析它们?

Is this just how you are, and then you applied it to games?

你就是这样,然后把它应用到游戏中吗?

AUSTIN

I think kind of, yes.

我想有点,是的。

COWEN

You’re not in a fog in general.

一般来说,你并没有陷入迷雾中。

AUSTIN

I’m not.

我不是。

Well, I wouldn’t say I’m not in a fog.

好吧,我不会说我没有陷入迷雾。

I’m somehow, simultaneously, in a fog while noticing the fog.

不知何故,我同时在雾中注意到雾。

Maybe it’s what it is.

也许就是这样。

I do feel like I’m in a fog when I walk around.

当我四处走动时,我确实感觉自己像在雾中。

My brain is foggy, but I do think I have just a built-in .

我的大脑很模糊,但我确实认为我有一个内置的。

.

。

.

。

I don’t know if it’s built in or if it was learned or what, but I just like looking at stuff.

我不知道它是内置的还是学习的还是什么,但我只是喜欢看东西。

I think there’s a lot of, when I walk around now, if I’m walking from where I’m staying to here, for example, I do see way more utility poles than I used to just by virtue of having made that video, having made that content.

我认为,当我现在四处走动时,例如,如果我从住的地方步行到这里,我确实会看到比以前更多的电线杆,仅仅因为制作了该视频、制作了该内容。

I’ve always had a fascination with just looking at stuff and figuring out where it comes from and how it connects.

我一直着迷于观察事物并弄清楚它从何而来以及它们之间的联系。

All of these things that we take for granted — it’s nice to know how they work and how they function and where they come from.

所有这些我们认为理所当然的事情 ——很高兴知道它们是如何工作的、如何发挥作用以及它们来自哪里。

I guess it might be sort of a snake-eating-its-own-tail thing.

我猜这可能是一种蛇吃自己尾巴的事情。

I’d have to think about that.

我必须考虑一下。

It might have come from playing video games because if I think back to when I’m a kid and I’m playing these video games, we didn’t have access to them all the time.

它可能来自于玩电子游戏,因为如果我回想起当我还是个孩子的时候,我正在玩这些电子游戏,我们并没有一直接触到它们。

We had very strict limitations on how often we could play them and how much we could play them.

我们对玩它们的频率和玩的次数有非常严格的限制。

What would tend to happen is, we would get these games, and we would play them for the allotted 20 minutes of the day.

通常会发生的情况是,我们会得到这些游戏,并且我们会在一天中规定的 20 分钟内玩它们。

Back then, when you turned it off, that was it.

那时,当你把它关掉时,就这样了。

You had to start back over from the beginning every time.

每次你都必须从头开始。

So, I did find myself, as a kid, running through these same locations in video games over and over and over and having to make fun in that tiny space.

所以,我确实发现自己,作为一个孩子,一遍又一遍地跑过电子游戏中的这些相同位置,不得不在那个狭小的空间里玩耍。

Maybe there’s a world where that is what taught me how to look at spaces in detail.

也许有一个世界教会了我如何仔细观察空间。

Then I went outside and carried that into one of the many things video games can teach us about ourselves and how we interact with our environment.

然后我走到外面,把它带入视频游戏可以教会我们关于我们自己以及我们如何与环境互动的许多事情之一。

It may have come from video games, now that I’m thinking about it.

现在我想起来,它可能来自电子游戏。

COWEN

Through all this looking and thinking, do you feel you’ve learned something about real-world infrastructure that the rest of us don’t think enough about?

通过所有这些观察和思考,您是否觉得您已经了解了一些我们其他人没有充分考虑的现实世界基础设施的知识?

AUSTIN

Yes.

是的。

It’s just way cool, it’s way more important than you think it is.

这太酷了,它比你想象的更重要。

There’s just so much stuff that we assume is very simple.

有太多我们认为非常简单的东西。

One of the things that I love to get into and talk about is this idea of, as we look at a thing in a video game, say a piece of electrical infrastructure, we look at it, and we go, how realistic is this?

我喜欢讨论和谈论的事情之一就是这个想法,当我们在视频游戏中看到一个东西时,比如说一个电气基础设施,我们看着它,然后我们想,这有多现实?

How realistic is it not?

有多不现实呢?

Obviously, I’m not trained in any of this stuff, so I’m talking to other people and reading all sorts of papers on this, that, and the other, to try and make sense of it.

显然,我没有接受过任何这些方面的培训,所以我正在与其他人交谈并阅读有关这个​​、那个和其他的各种论文,试图理解它。

There’s this funny thing that happens when you do that exercise, when we go in, and we look and we say, how realistic is this river, how realistic is this utility pole, et cetera.

当你做那个练习时,当我们进去,我们看着并说,这条河有多真实,这根电线杆有多真实,等等,就会发生这种有趣的事情。

We have this way of expecting the ideal form of a thing to be what is used in the video game.

我们以这种方式期望事物的理想形式就是电子游戏中使用的形式。

If we see something that’s not the ideal form, for example, a utility pole where something is put on wrong or the wire doesn’t go in the right way, we go, “Well, that can’t be right.”

如果我们看到某些东西不是理想的形式,例如电线杆上的东西放错了或者电线没有按正确的方式走,我们会说,“嗯,这不可能是正确的。”

But it turns out that if you walk out in the world, there are so many things that are colliding with each other when you’re putting together a city.

但事实证明,如果你走到这个世界上,当你建造一座城市时,有很多东西会相互碰撞。

It’s a lot of the same types of stuff that collides together when you’re putting together a video game, which is to say, you’ve got to talk to a guy who is supposed to be the guy who dug the hole.

当你制作一款电子游戏时,很多相同类型的东西会碰撞在一起,也就是说,你必须与一个应该是挖洞的人交谈。

And the contractor who dug the hole — he’s got a thing, or they’ve got to do this other thing and call this person.

挖洞的承包商——他有件事,或者他们必须做另一件事并打电话给这个人。

The infrastructure you look at in real life is usually wrong.

您在现实生活中看到的基础设施通常是错误的。

Also, some of the time, if you were to compare it to its ideal form, it wouldn’t look right.

而且,有时,如果你将它与理想形式进行比较,它看起来并不正确。

We have this way of expecting the ideal form of a thing to be what is used in the video game.

我们以这种方式期望事物的理想形式就是电子游戏中使用的形式。

If we see something that’s not the ideal form, for example, a utility pole where something is put on wrong or the wire doesn’t go in the right way, we go, “Well, that can’t be right.”

如果我们看到一些不理想的东西,例如电线杆上的东西放错了或者电线没有按正确的方式走,我们会说,“嗯,这不可能是正确的。”

But it turns out that if you walk out in the world, there are so many things that are colliding with each other when you’re putting together a city.

但事实证明,如果你走到这个世界上,当你建造一座城市时,有很多东西会相互碰撞。

It’s a lot of the same types of stuff that collides together when you’re putting together a video game, which is to say, you’ve got to talk to a guy who is supposed to be the guy who dug the hole.

当你制作一款电子游戏时,很多相同类型的东西会碰撞在一起,也就是说,你必须与一个应该是挖洞的人交谈。

And the contractor who dug the hole — he’s got a thing, or they’ve got to do this other thing and call this person.

挖洞的承包商——他有件事,或者他们必须做另一件事并打电话给这个人。

The infrastructure you look at in real life is usually wrong.

您在现实生活中看到的基础设施通常是错误的。

The reason for that is there’s such a complexity to doing something like putting up a utility pole.

原因是像竖起电线杆这样的事情非常复杂。

We think of it as really simple, and in some sense, it is, but just getting a paved road with a utility pole on it to your house — it requires so much coordination and so much knowledge and effort, and I think people should appreciate that more.

我们认为这非常简单,从某种意义上来说,确实如此,但只是铺设一条铺好的路,上面有一根电线杆到你家——这需要大量的协调、大量的知识和努力,我认为人们应该更加欣赏这一点。

There’s just so much stuff that we take for granted when it comes to infrastructure.

在基础设施方面,有很多东西我们认为是理所当然的。

I’m really passionate about it, I think, on accident.

我想,我真的很热衷于它,这是偶然的。

COWEN

At a metaphysical level, do you ever, at times, start doubting whether the entirety of the real world is actually fully perfectly knit together the way a game might be imperfect?

在形而上学的层面上,你是否有时会开始怀疑整个现实世界是否真的像游戏可能不完美的方式完全完美地结合在一起?

AUSTIN

Do I ever start .

我有没有开始过。

.

。

.

。

Restate that question.

重申这个问题。

Let me think about that again.

让我再考虑一下。

On glitches IRL

关于现实中的故障

COWEN

Do you ever think there’s a glitch in the actual world?

你有没有想过现实世界有什么问题?

There’re plenty of glitches or incomplete features of games, but you study the glitches so much in games, and then you’re out in the real world.

游戏有很多故障或不完整的功能,但你在游戏中研究了很多故障,然后你就进入了现实世界。

Do you ever, just 1 percent of the time, start doubting whether reality is all real and fitting together?

您是否曾经(只有 1% 的时间)开始怀疑现实是否都是真实的、是否吻合?

AUSTIN

There’re a couple of different ways in which I approach that when we think.

当我们思考时,我会采用几种不同的方式来处理这个问题。

A lot of people will ask you, “Is the whole thing a simulation?” This is a common thing.

很多人会问你,“这一切都是模拟的吗?”这是很常见的事情。

As computers get more advanced, and you can very easily watch the line of, here’s what a video game looks like now.

随着计算机变得越来越先进,你可以很容易地观看视频游戏现在的样子。

Here’s what it looked like 30 years ago, 30 years in the future, 100 years in the future, whatever.

这是 30 年前的样子,30 年后的样子,100 年后的样子,等等。

You can pretty easily envision a world, and this is where, obviously, this always goes.

你可以很容易地想象一个世界,显然,这就是它永远存在的地方。

We could probably simulate a pretty good, accurate, detailed, especially with what AI is capable of and the way that it is able to put things together.

我们或许可以模拟一个相当好的、准确的、详细的,特别是人工智能的能力以及它能够将事物组合在一起的方式。

People are already putting that into games in terms of giving dynamism to the NPCs in the games.

人们已经将其融入到游戏中,为游戏中的 NPC 赋予活力。

You can very easily imagine a world where we can simulate it perfectly, blah-blah-blah-blah.

你可以很容易地想象一个我们可以完美模拟的世界,等等等等。

Is that a possibility that we’re in that right now?

我们现在有可能处于这种情况吗?

Definitely.

确实。

I think the more interesting thing to me isn’t so much are we being simulated by some sort of superintelligence in a lab somewhere, but just this idea that in the same way that video games have rules, we’re pretty sure that this has rules.

我认为对我来说更有趣的事情并不是我们在某个实验室里被某种超级智能所模拟,而是这个想法,就像电子游戏有规则一样,我们非常确定它有规则。

We’re pretty sure.

我们非常确定。

It seems to have consistencies, but in video games, even though those rules are codified, things go wrong sometimes.

它似乎具有一致性,但在电子游戏中,即使这些规则已成文,有时也会出现问题。

I like this idea that is there a real-life equivalent of — this feels like a really lame way to say this — but hacking physics or whatever.

我喜欢这个想法,即现实生活中是否存在相当于 的东西——这感觉是一种非常蹩脚的表达方式,但黑客物理或其他什么。

Is there some interplay of these rule sets that can create strange, fascinating things?

这些规则集之间是否存在某种相互作用,可以创造出奇怪的、令人着迷的东西?

A lot of people take that and they go, “Ghosts.” I don’t know if it’s going to be that concrete, this idea that, oh, these unexplained phenomena and the way that the rules of the universe interact — that explains why we have ghosts, and that explains why you can feel energies from whatever.

很多人都这么认为,然后就说“鬼魂”。我不知道它是否会那么具体,这个想法,哦,这些无法解释的现象和宇宙规则相互作用的方式——解释了为什么我们有鬼魂,解释了为什么你能感受到来自任何事物的能量。

I don’t know if it would be that clear, but just this idea that there might be some imperfection in the way that rules fit together — I feel like it’s probably inevitable.

我不知道这是否会那么清楚,但只是这个想法,即规则组合在一起的方式可能存在一些缺陷 —— 我觉得这可能是不可避免的。

It seems really unlikely to me that everything works all the time, but I don’t know.

对我来说,一切都一直有效似乎不太可能,但我不知道。

I’m not a physicist.

我不是物理学家。

COWEN

As you probably know, in physics, quantum mechanics, and general relativity — they’re not obviously consistent with each other.

你可能知道,在物理学、量子力学和广义相对论中,它们彼此并不明显一致。

I sometimes think there’s a metatheory that all possible universes exist.

我有时认为有一种元理论认为所有可能的宇宙都存在。

Many of those possible universes have glitches.

许多可能的宇宙都有缺陷。

It may not be a simulation, just not all the pieces fit together, and we’re in one of them.

这可能不是一个模拟,只是并不是所有的部分都能组合在一起,而我们就在其中之一。

It works well enough to survive.

它运作良好足以生存。

AUSTIN

That’s the thing.

就是这样。

It would have to work well enough.

它必须工作得足够好。

What’s that word?

那是什么词?

It might be a confirmation bias-y kind of thing.

这可能是一种确认偏差。

If it didn’t work well enough to survive, we wouldn’t be here, so blah-blah-blah.

如果它不能很好地生存,我们就不会在这里,所以等等等等。

COWEN

Anthropic principle, yes.

人择原理,是的。

AUSTIN

Yes, there you go.

是的,就这样。

That would be more my instinct as a trained YouTuber, that it’s not so much that it’s an alien with a cape and a computer somewhere, that it’s more things seem to work by rules, and it’s likely — if we understand things about many possible realities — that those rules would not always align in such a way that we could be here having a conversation.

作为一名训练有素的 YouTuber,这更像是我的本能,与其说它是一个披着斗篷、在某处有一台电脑的外星人,不如说它更多的是事物似乎按规则运行,而且很可能 ——“如果我们了解许多可能的现实”—— 这些规则并不总是以这样的方式对齐,以至于我们可以在这里进行对话。

So, it also then follows that there’s some spectrum on which those rules are cohesive versus not.

因此,随之而来的是,这些规则在某些范围内是有凝聚力的还是没有凝聚力的。

It’s possible — and maybe likely, too — that those rules just work for how long?

这些规则有可能会有效多久?

Over 13 billion years, 14 billion years?

超过130亿年,140亿年?

COWEN

Whatever it is.

不管是什么。

AUSTIN

They work for however many billions of years, and then at some point, they’re just going to whatever.

它们工作了数十亿年,然后在某个时候,它们就会去做任何事情。

COWEN

There’s that David Cronenberg movie, EXistenZ, about some of these hypotheses.

大卫·柯南伯格 (David Cronenberg) 的电影《EXistenZ》就是关于其中一些假设的。

AUSTIN

I have to write it down.

我必须把它写下来。

COWEN

You should watch it if you haven’t seen it.

如果你还没有看过,你应该看一下。

AUSTIN

I’ll have to.

我必须这样做。

COWEN

It’s about people starting to observe glitches in their world and wondering whether they’re part of a game or something else.

这是关于人们开始观察他们的世界中的故障并想知道他们是游戏的一部分还是其他东西。

AUSTIN

Does it have a similarity philosophically to .

它在哲学上与.有相似之处吗?

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This is what I was saying I’m not keen on.

这就是我所说的我不喜欢的。

This would’ve been a better thing, like this idea of glitches in The Matrix.

这本来是一件更好的事情,就像《黑客帝国》中的故障想法一样。

It’s the very obvious things that are like, oh, it’s a whatever.

这是非常明显的事情,就像,哦,这是什么。

I feel like that’s unlikely.

我觉得这不太可能。

COWEN

They’re subtle.

它们很微妙。

It’s more like a Thomas Pynchon kind of world.

这更像是托马斯·品钦式的世界。

AUSTIN

You’ll see them as you start to explore more of how these rules actually interact and whatnot.

当您开始更多地探索这些规则如何实际相互作用等时,您就会看到它们。

I think that’s an interesting idea.

我认为这是一个有趣的想法。

Again, a small part of why I love video games is because of how there’s so much fun, symbolic interaction between you and the game that it maps so well onto the way that we interact with the world around us.

同样,我喜欢电子游戏的一小部分原因是你和游戏之间有如此多有趣的、象征性的互动,它很好地映射了我们与周围世界互动的方式。

I think, in addition to being a wonderful, and, in some ways, the most diverse and effective artistic medium right now — which I have to ask you about because that’s part of why we’re here.

我认为,除了成为一种美妙的、在某些方面是目前最多样化和最有效的艺术媒介之外,我还必须问你这一点,因为这就是我们在这里的部分原因。

You said something in response to Jeff.

你说了一些话来回应杰夫。

Everyone sent me the clip.

大家都把剪辑发给我了。

Jeff was saying — what was the question — it was, “Do you think video games can be the predominant artistic force of the 21st century in the same way the cinema was for the 20th century?” You were like, “No, I don’t think so.” But you had a lot of qualifiers, et cetera, et cetera.

杰夫说的是“你认为电子游戏可以像电影在 20 世纪一样成为 21 世纪的主导艺术力量吗?”你说:“不,我不这么认为。”但你有很多预选赛,等等。

So, I do want to get into that a little bit because I thought your answer to that was really fascinating, and you said a couple of different points in there that I wanted to unpack.

所以,我确实想稍微讨论一下这个问题,因为我认为你对此的回答非常有趣,而且你在其中提到了我想要解开的几个不同观点。

So, pin in that.

所以,钉住它。

I would love to come back to that if it is not already going to come up.

如果还没有出现的话,我很想回到这个话题。

On AI art

论人工智能艺术

COWEN

It might be AI-generated video in the next century.

下个世纪它可能是人工智能生成的视频。

When you watch those now, do they drive you crazy because they’re so full of mistakes?

当您现在观看这些内容时,它们是否会让您发疯,因为它们充满了错误?

Or do you just sit back and chill?

或者你只是坐下来冷静一下?

AUSTIN

I have almost no interest now in the visual.

我现在对视觉几乎没有兴趣。

The art AI, I think, has gotten less interesting as it’s gotten more competent, whereas the inverse has happened with LLMs and stuff.

我认为,艺术人工智能随着能力的增强而变得不再那么有趣,而法学硕士之类的事情却发生了相反的情况。

Those things are seriously capable educational tools.

这些东西都是非常有用的教育工具。

The image stuff, the video stuff .

图片、视频。

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The video stuff is still a little interesting.

视频内容还是有点意思。

It’s fun to watch a video of a chicken bone turning into a model on a runway, and there’s this strange halfway point between it’s either one thing or the other.

观看一段鸡骨头在跑道上变成模特的视频很有趣,而且在这两者之间有一个奇怪的中间点。

That stuff’s still neat, but I don’t know that it’s really that .

这些东西仍然很整洁,但我不知道真的是这样。

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This is such a hole that I’m going to put myself in because, obviously, if you project long enough, all of these things will come undone.

这是一个我要把自己放进去的洞,因为显然,如果你计划得足够长,所有这些事情都会被取消。

The trajectory that it’s on right now — I don’t see it making anything that interesting.

它现在的轨迹 —— 我不认为它会产生任何有趣的东西。

It will suck up every job that would’ve otherwise been done by a low-paid stock photographer, or something like that, but I don’t see —

它将吸走原本由低薪图库摄影师或类似的人完成的所有工作,但我不认为 -

COWEN

Why not dramatic resonance?

为什么没有戏剧性的共鸣?

There’ll be seven-minute AI-generated movies.

将会有七分钟的人工智能生成的电影。

They’ll be often surrealistic, quite fascinating.

它们通常是超现实主义的,非常迷人。

AUSTIN

I don’t think that’s what people want from it.

我认为这不是人们想要的。

If you look at the way that the image — I don’t even remember what they’re called anymore because I stopped playing with them — but all of the AI image-generating things have trended towards competency and cleanliness and whatever.

如果你看看图像的方式——“我什至不记得它们叫什么了,因为我不再玩它们了”——但所有人工智能图像生成的东西都趋向于能力和清洁等等。

Competency is a great way to put it, and I think that that’s the way that we’re going to .

能力是一个很好的表达方式,我认为这就是我们要做的。

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Our goal — in some ways, it has these weird parallels to the struggle we have with video games over the last 20 years — is we’re just trying to make the most perfect, realistic thing that we can, and that has never been where the frontier of what cool art is.

我们的目标 ——在某些方面,它与过去 20 年我们在电子游戏领域所经历的斗争有着奇怪的相似之处——我们只是尽力制作最完美、最现实的东西,而这从来都不是酷艺术的前沿。

Unless people’s preferences change in terms of what they want to get from this AI video stuff, you’re right that the AI surreal stuff is really neat.

除非人们的偏好改变了他们想从人工智能视频中获得什么,否则人工智能超现实的东西确实很简洁,这是对的。

It’s a really cool thing to look at.

这真是一件很酷的事情。

Is it orders of magnitude more interesting to watch than this Cronenberg film?

它是否比柯南伯格的这部电影更有趣?

Probably, not.

可能不是。

It’s probably more novel, but that’s not going to be the thing that we’re going to hold onto.

它可能更新颖,但这不会是我们要坚持的事情。

Unless you’re seeing something different than I am, I feel like our goal is to eliminate that surrealness and make it more competent because that’s what’s going to give it the power to increase productivity of low-level artistic needs for people who just like a picture of a bear scratching a tree, and then they don’t have to pay someone $50 to do a sketch of a bear scratching a tree.

除非你看到的东西与我不同,否则我觉得我们的目标是消除这种超现实性并使其更有能力,因为这将赋予它提高低级艺术需求生产力的能力,满足那些只喜欢熊抓树图片的人,然后他们就不必付钱给别人 50 美元来画熊抓树的草图。

I don’t see us attaching to the cool surreal stuff of that necessarily.

我不认为我们一定会执着于那些很酷的超现实的东西。

COWEN

Potential advantage might be, if say, token costs are low enough, you ask it to run a million different storylines and then you have the AI judge what it’s generated and it sends you the one it thinks you’re most interested in, so only one in a million has to be really good, but it has its own algorithm and it gives you that one.

潜在的优势可能是,如果代币成本足够低,你要求它运行一百万个不同的故事情节,然后你让人工智能判断它生成的内容,然后它会向你发送它认为你最感兴趣的故事情节,所以只有百万分之一必须是真正好的,但它有自己的算法,它会给你那个。

AUSTIN

Yes, this is why I’m prefacing everything.

是的,这就是我为一切做序言的原因。

If you send these timescales out into infinity .

如果您将这些时间尺度发送到无穷大。

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People always say, “AI will never capture what’s truly in the human heart.” It probably will eventually.

人们常说:“人工智能永远无法捕捉到人类内心的真实想法。”最终可能会的。

There’s no reason to think it won’t.

没有理由认为它不会。

I guess what you’re saying is, I could go to the AI and say, “I like stuff that looks bad.

我想你的意思是,我可以对人工智能说:“我喜欢看起来很糟糕的东西。

Give me stuff that looks bad.” It would probably be able to do that, and that’s fine.

给我一些看起来很糟糕的东西。”它可能能够做到这一点,那很好。

It will get fast enough that it will then make sense to do that.

它会变得足够快,这样就有意义了。

What timescale are we talking?

我们谈论的时间范围是什么?

Are we talking next 10, 20 years?

我们谈论的是未来10年、20年吗?

COWEN

Ten years?

十年?

AUSTIN

I don’t know.

我不知道。

Right now, it takes so much time for me to get — and I can’t even do it — to get an AI image thing to make something that looks cool to me.

现在,我需要花费很多时间才能获得人工智能图像来制作对我来说看起来很酷的东西,但我什至做不到。

I just don’t know that the fringes of art — or whatever the outside edges of it are — are just not what it seems to be like having a preference for.

我只是不知道艺术的边缘——或者无论它的外部边缘是什么——并不像人们所偏好的那样。

Again, I get what you’re saying, that yes, you could teach it to have a preference for anything, and that’s true.

再说一次,我明白你的意思,是的,你可以教它对任何东西有偏好,这是真的。

COWEN

It’s just hard to experiment in most other media, whereas AI, again, at some low enough token cost, you could run a billion experiments.

在大多数其他媒体中进行实验是很困难的,而人工智能,同样,以足够低的代币成本,你可以进行十亿次实验。

AUSTIN

The thing that I am thinking in my brain, or can come up with, is always .

我脑子里想的,或者能想到的,始终是。

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If I can come up with something faster than the AI, the AI is not useful to me.

如果我能想出比人工智能更快的东西,人工智能对我就没用了。

Right now, that’s still where we are, for me, with the image.

现在,对我来说,这仍然是我们的形象。

Yes, at some point, inevitably, but this is that same thing, that it will learn how to tap into what is special about the human soul and all that, but it’s not good at that yet.

是的,在某些时候,不可避免地,但这是同一件事,它将学习如何利用人类灵魂的特殊之处等等,但它还不擅长于此。

In 10 years, I could maybe see it.

10年后,我也许能看到它。

But I don’t know.

但我不知道。

I just feel like most artists that I talk to that are worth their salt — this is so not true because artists are the slowest, least productive people you’ll ever talk to, but a lot of them, they’re just quick.

我只是觉得与我交谈过的大多数艺术家都是值得的 ——这不是真的,因为艺术家是你所交谈过的最慢、效率最低的人,但他们中的很多人,他们只是很快。

The first thing they come up with is just the coolest thing, and then they do it right then and there, and it’s done.

他们想出的第一件事就是最酷的事情,然后他们当场就做,然后就完成了。

Okay, a billion experiments, who’s looking through all those pictures?

好吧,十亿次实验,谁在浏览所有这些图片?

Not me.

不是我。

COWEN

The AI, of course.

当然是人工智能。

AUSTIN

Then the AI picks one out, and it gets it right every time?

然后人工智能选了一个,而且每次都选对了?

Could you do that right now?

你现在可以这样做吗?

Could you train it to do .

你能训练它去做吗?

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You could probably —

你或许可以 ——

COWEN

Not yet, but it’s in the works, I would say.

还没有,但我想说,它正在开发中。

AUSTIN

And you think within 10 years?

你认为10年内会怎样?

COWEN

When it will be affordable is maybe the bigger question but I don’t think it’s 100 years away.

什么时候人们可以负担得起可能是一个更大的问题,但我认为不会是 100 年后。

AUSTIN

Do you envision, do you think .

您是否设想,您是否认为。

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You like art and stuff, right?

你喜欢艺术之类的东西,对吧?

You like looking at things.

你喜欢看东西。

COWEN

Right, of course.

对,当然。

AUSTIN

Would you do that as a replace?

你会这样做作为替代吗?

Could you say, “Well, we know that you like” — whatever artists you like looking at — “We’re going to attach this AI to a 3D printer, and we know exactly what you like.” Rather than going to look at art.

你可以说,“好吧,我们知道你喜欢” — 无论你喜欢看什么艺术家 — “我们将把这个 AI 连接到 3D 打印机,我们确切地知道你喜欢什么。”而不是去看艺术。

Do you think that there is something lost by going, boop, and waiting five minutes?

你是否认为,等五分钟就失去了一些东西?

And then, “We’ve 3D-printed you the perfect sculpture.”

然后,“我们已经为您 3D 打印出了完美的雕塑。”

Do you lose anything in that translation?

你在翻译中丢失了什么吗?

Because people say, “Well, no human touched it,” or whatever.

因为人们会说,“好吧,没有人碰过它”,或者诸如此类的话。

I don’t find that that compelling of an argument, but is that what you’re saying you’re going to start doing?

我不认为这是一个令人信服的论点,但这就是你所说的你要开始做的事情吗?

It’s like, “Well, I want to look at art.” Then a thing will come up, and you’ll go, “How nice.” Then you’ll throw it away and do another one tomorrow.

就像,“好吧,我想看看艺术。”然后一件事就会出现,你会说,“太好了。”然后你就把它扔掉,明天再做一个。

On the role of context in art appreciation

论语境在艺术欣赏中的作用

COWEN

The role in history is important to me.

在历史中的作用对我来说很重要。

Now AI-generated art would have its own role in history, but it wouldn’t compete directly with Michelangelo.

现在,人工智能生成的艺术将在历史上发挥自己的作用,但它不会与米开朗基罗直接竞争。

When it comes to movies, I think it’s different because mostly when I’m seeing movies, I’m seeing new movies that don’t yet have a role in history.

说到电影,我认为这是不同的,因为大多数时候我看电影时,我看到的是尚未在历史中占有一席之地的新电影。

If the new movie were made in part or fully by the AI, or maybe I’m making it myself, I don’t think I would be any less interested.

如果这部新电影部分或全部由人工智能制作,或者也许是我自己制作,我想我的兴趣不会减少。

It’s all artifice anyway.

无论如何,这都是技巧。

AUSTIN

There’re two things I take a little issue with there.

有两件事我觉得有点问题。

I don’t take issue with the fact that the role in history is important and beautiful, but the fact that you can watch a movie and get an emotional thing from it without having its role in history implies that there’s some intrinsic, whatever, value to the movie itself, et cetera.

我不认为历史中的角色是重要和美丽的,但事实上,你可以观看一部电影并从中获得情感,而无需了解它在历史中的角色,这意味着电影本身有一些内在的价值,等等。

Is the implication there that if you didn’t know the role in history of Michelangelo’s David, or whatever, you would look at it and go, “That’s just a guy.” Do you think there’s no intrinsic something to that thing?

这是否意味着,如果你不知道米开朗基罗的大卫在历史上的角色,或者其他什么,你会看着它然后说,“那只是一个人。”你认为那东西没有内在的东西吗?

COWEN

There’s some, but if I didn’t understand Christianity, Florence, the Renaissance, I think it would lose more than half its value.

有一些,但如果我不了解基督教、佛罗伦萨、文艺复兴,我认为它会失去一半以上的价值。

AUSTIN

Which artistic mediums is that true for you, and which ones isn’t it?

哪些艺术媒介适合您,哪些不适合?

Like music —

喜欢音乐 —

COWEN

Abstract music — the role in history is not that important in most cases.

抽象音乐 ——在大多数情况下,它在历史中的作用并不那么重要。

AUSTIN

It’s more of a supplement to you.

更多的是对你的补充。

It makes it more fun to learn about.

它让学习变得更加有趣。

If you know that Mozart was in the place with these people and were .

如果你知道莫扎特曾经和这些人在一起。

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If you understand all of that stuff, it’s fun.

如果您了解所有这些内容,那就很有趣。

COWEN

That’s 10 percent of the value, but not that much.

这是价值的 10%,但也不是那么多。

AUSTIN

Is it 10 percent .

是 10% 吗?

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Is it the same type of value to you?

这对你来说是同一类型的价值吗?

Or is it just a separate thing to know —

或者这只是一个需要知道的单独的事情 ——

COWEN

Separate thing.

分开的事。

With opera, the role in history becomes important again.

歌剧在历史中的作用再次变得重要。

You hear Don Giovanni.

你听到唐璜。

You know about Romanticism, the Enlightenment, Casanova.

你知道浪漫主义、启蒙运动、卡萨诺瓦。

It all makes much more sense, and it’s funnier.

这一切都更有意义,也更有趣。

AUSTIN

Yes.

是的。

I think maybe that’s one disagreement.

我想这也许是一种分歧。

I think that most — well, not most — I don’t know.

我认为大多数 ——好吧,不是大多数—— 我不知道。

It’s just weird to me because there isn’t a real delineation between art, really.

这对我来说很奇怪,因为艺术之间并没有真正的界限。

All of it is just a mix of stuff that is interacting with us, and we bring ourselves to it, and it has a role in history and all this stuff mixes together, right?

所有这些只是与我们互动的东西的混合体,我们把自己带入其中,它在历史中发挥着作用,所有这些东西混合在一起,对吗?

It’s weird to me to go for opera, the role in history becomes vital, unless what you’re saying is that’s just more fun.

对我来说,去演歌剧很奇怪,历史中的角色变得至关重要,除非你说的是那更有趣。

To me, it almost sounds like what you’re saying is, “Well, sculptures just actually aren’t that cool, but if you know the history, they’re cool.” Whereas if I look at a sculpture, I can know nothing about it and generally prefer to.

对我来说,这听起来就像你在说,“嗯,雕塑实际上并没有那么酷,但如果你了解历史,它们就很酷。”然而,如果我看一座雕塑,我对它一无所知,而且通常更喜欢。

The meaning of the art — and this, I think, is true of all art, and in some ways of everything — is it’s not about the art.

艺术的意义——我认为,这对所有艺术都是如此,在某些方面,一切都与艺术无关。

If the cup is the art — which I’ll set down very gently — this is art, and this is me, and the value is here somewhere.

如果杯子是艺术品 —— 我会非常轻轻地放下它 —— 这就是艺术品,这就是我,价值就在这里的某个地方。

It’s this interaction.

就是这个互动。

I don’t need to know where the cup came from necessarily.

我不一定需要知道杯子是从哪里来的。

It’s neat, but it lives in a totally separate part of my brain.

它很简洁,但它存在于我大脑中完全独立的部分。

A sculpture can be totally moving if I know nothing about it, and I don’t even know that knowing anything about it changes the meaning that it had.

如果我对一件雕塑一无所知,它可能会完全令人感动,而且我什至不知道了解它会改变它的意义。

It adds a different thing that happens and that I enjoy, and it’s a totally separate fun thing, but I don’t know that it —

它增加了一件我喜欢的不同的事情,这是一件完全独立的有趣的事情,但我不知道它 -

COWEN

These artworks are in dialogue with each other, as games can be.

这些艺术品相互对话,就像游戏一样。

If you know Rodin, Brancusi makes much more sense.

如果你了解罗丹,布朗库西就更有意义了。

If you know that Jesus is supposed to be the son of God, La Pietà makes much more sense.

如果你知道耶稣应该是上帝的儿子,那么《圣母怜子图》就更有意义了。

AUSTIN

Right, but is it all the same thing?

是的,但是都是一样的吗?

Can you go to a sculpture garden and if you know nothing about any of it, is it just all rocks to you?

你能去一个雕塑花园,如果你对它一无所知,那对你来说只是石头吗?

Is it just all a bunch of clay?

难道只是一堆粘土吗?

COWEN

I appreciate Chinese art considerably less.

我对中国艺术的欣赏要少得多。

I’m not sure that it’s worse, but I just know less about it.

我不确定情况是否更糟,但我只是了解得更少。

Yes.

是的。

AUSTIN

But if you didn’t know, if we blindfolded you and brought you to a place that was full, and we just got a bunch of random sculptures, you would walk around, and you would not energetically just feel that same thing that you do —

但如果你不知道,如果我们蒙住你的眼睛,带你到一个挤满了人的地方,我们只是得到一堆随机的雕塑,你会四处走动,而你不会精力充沛地感受到你所做的同样的事情 -

COWEN

Well, I have all the background knowledge.

嗯,我有所有的背景知识。

I know everything that’s happened up until now.

我知道到目前为止发生的一切。

Not literally everything but —

并不是所有的事情,但是 ——

AUSTIN

Okay, AI generates a bunch of new sculptures and we put you in a place with them.

好吧,人工智能生成了一堆新的雕塑,我们把你放在和它们在一起的地方。

Do they mean nothing to you then?

那么它们对你来说就毫无意义了吗?

COWEN

Much, much less, probably.

可能少得多、少得多。

AUSTIN

That’s really interesting to me.

这对我来说真的很有趣。

COWEN

Yes, but that’s a test we’re going to run, right?

是的,但这是我们要进行的测试,对吧?

AUSTIN

Yes, I guess so.

是的,我想是的。

It probably will turn out that .

结果可能会是这样。

.

。

.

。

because we can barely tell the difference.

因为我们几乎无法区分。

This is one of the funny things about AI art.

这是人工智能艺术的有趣之处之一。

We always do this thing where it’s like, “Well, I’ll be able to tell if it’s made by a human.” It’s like you definitely won’t.

我们做这件事时总是会说,“好吧,我就能辨别它是否是人类制造的。”说得好像你绝对不会一样。

COWEN

No, I won’t.

不,我不会。

AUSTIN

No one will because we can’t even tell now.

没有人会知道,因为我们现在甚至无法判断。

The amount of times that you have conversations with people and they go, “This was .

当你与人们交谈时,他们会说“这是。”的次数。

.

。

.” Mozart’s a great example of this.

”。莫扎特就是一个很好的例子。

I can’t get into that conversation because I don’t actually know that much, but my dad — he knows all the classical music and has all those books and reads all the things, but he was largely motivated by money.

我无法参与那个对话,因为我实际上知道的不多,但我的父亲 ——他了解所有古典音乐,拥有所有这些书籍并阅读所有内容,但他很大程度上是出于金钱的动机。

Yes, that was a big part of his motivation.

是的,这是他动力的重要组成部分。

People say this when you talk about video games that get made — or music, actually, is probably the best example — “Oh, I know that was an authentic thing.

当你谈论制作的视频游戏时,人们会这么说——实际上,音乐可能是最好的例子——“哦,我知道那是真实的事情。

That band, when they put out that album, that was an authentic piece of art,” or whatever.

那支乐队,当他们推出那张专辑时,那是一件真正的艺术品,”或者其他什么。

Then you go and you read about the history, and it turns out that they made it under duress, and they didn’t really want to.

然后你去读历史,结果发现他们是在胁迫下做到的,而且他们并不是真的想这么做。

They didn’t care about it.

他们不在乎。

All of it is made up, whatever.

一切都是编造出来的,无论如何。

To me, that makes it very obvious that we can’t even tell the difference between what we perceive as authentic human art versus inauthentic, so it’s very unlikely that we’re going to be very good at being able to tell the difference between AI generated art.

对我来说,这非常明显,我们甚至无法区分我们所认为的真实的人类艺术与不真实的艺术之间的区别,因此我们不太可能非常擅长区分人工智能生成的艺术之间的区别。

I’ve completely forgotten where we jumped into this river from.

我完全忘记了我们是从哪里跳进这条河的。

I lost my train of thought, so there you go.

我失去了思路,所以就这样吧。

COWEN

That’s a glitch.

这是一个小故障。

AUSTIN

There you go.

就这样吧。

I’m a simulation.

我是模拟人

COWEN

Now, when you see glitches in games, do you think there were small details or habits — or you could call them glitches — in your life or in your workflow that reflect you the way you could make sense of the game by talking about the infrastructure?

现在,当您看到游戏中的故障时,您是否认为您的生活或工作流程中存在一些小细节或习惯 (或者您可以称之为故障 ) 反映了您通过谈论基础设施来理解游戏的方式?

AUSTIN

Give me an example or some sort of clarification.

给我一个例子或某种澄清。

COWEN

Every time you work to make a video of a certain kind, you stumble on a certain part of the work for some reason.

每次你制作某种类型的视频时,你都会因为某种原因偶然发现作品的某个部分。

When I do introductions of guests, the one part of the podcast I have to redo sometimes is the very first two or three sentences.

当我介绍嘉宾时,有时我必须重做播客的一部分是前两三句话。

That’s a Tyler Cowen glitch.

这是泰勒·考恩的一个小故障。

The listeners don’t hear it because we redo it, but the sentences in the middle, I don’t screw up the same way.

听众听不到它,因为我们重做了,但中间的句子,我不会以同样的方式搞砸。

Do you have glitches of your infrastructure?

您的基础设施有故障吗?

And what do they reveal about you?

他们透露了你的哪些信息?

AUSTIN

I’m not entirely sure that I’m understanding the question fully in terms of what’s the difference between a glitch and just a mistake, or are you just asking me what mistakes I make?

我不确定我是否完全理解这个问题,即小故障和错误之间有什么区别,或者您只是问我犯了什么错误?

But I do love this thing you’ve brought up on a separate point, and I’m going to follow this for a second, which is, isn’t it funny that you don’t mess up any of this?

但我确实喜欢你在一个单独的观点上提出的这件事,我将继续关注这一点,也就是说,你没有搞砸这一切,这不是很有趣吗?

No matter what happens, none of it gets .

无论发生什么,都不会得到。

.

。

.

。

When’s the last time you had to talk to someone and go, “I messed that up in the middle of the show.

你最后一次不得不和某人交谈然后离开是什么时候,“我在演出进行到一半的时候把事情搞砸了。

Take it out.” It is interesting to me that no matter what happens, all of this goes right, but the intro sometimes doesn’t.

把它拿出来。”对我来说有趣的是,无论发生什么,所有这些都进展顺利,但简介有时却不然。

I don’t really know what that’s about.

我真的不知道那是怎么回事。

COWEN

Something about being warmed up maybe, or less self-conscious.

也许是因为热身,或者不那么难为情。

You’re too much in control at the beginning of the show.

在节目开始时你的控制力太强了。

You have your little speech pseudo-memorized.

你的小演讲已经被伪记了。

That’s a bad place to be.

那是一个糟糕的地方。

You feel if it’s actually spontaneous, you’ll sound like an idiot.

你觉得如果这真的是自发的,你听起来就像个白痴。

Maybe you will.

也许你会的。

AUSTIN

I guess that’s it.

我想就是这样。

This is improvising.

这是即兴发挥。

COWEN

Right.

正确的。

AUSTIN

The intro was the overture, or whatever.

介绍是序曲,或者其他什么。

I don’t know.

我不知道。

That’s not the right analogy or metaphor, whatever.

无论如何,这不是正确的类比或隐喻。

Isn’t that funny that we can improvise forever and make no mistakes, but as soon as you try to put it on paper .

我们可以永远即兴创作并且不犯任何错误,但一旦你尝试把它写在纸上,这不是很有趣吗?

.

。

.

。

Anyway, that’s a separate point.

无论如何,这是一个单独的观点。

I don’t know that I would have a good answer to the question about what glitches are in my production or in the way that I approach things.

我不知道我能否很好地回答关于我的作品中存在哪些问题或我处理事情的方式存在哪些问题的问题。

I’m not totally sure I followed where the question was coming from.

我不太确定我是否明白了这个问题的来源。

On an aesthetic abundance agenda

在审美丰富议程上

COWEN

I have favorite infrastructure.

我有最喜欢的基础设施。

For me, it would be bridges, ports, and harbors.

对我来说,那就是桥梁、港口和海港。

Do you have favorite infrastructure?

您有最喜欢的基础设施吗?

AUSTIN

Definitely.

确实。

I’m a big fan of .

我是的忠实粉丝。

.

。

.

。

Oh, man, bridges are really good.

哦,伙计,桥梁真的很棒。

Bridges, ports, harbors.

桥梁、港口、海港。

Roads are good.

道路状况良好。

Actually, no, it’s the stuff we don’t see.

事实上,不,这是我们看不到的东西。

Sewage is pretty crazy to me.

污水对我来说太疯狂了。

That we’ve managed to take care of all of that is pretty wild.

我们已经成功地解决了所有这些问题,这真是太疯狂了。

Energy infrastructure is really fascinating to me.

能源基础设施对我来说真的很有吸引力。

COWEN

I love wind power turbines.

我喜欢风力涡轮机。

AUSTIN

Wind power turbines are scary, but I respect your opinion.

风力涡轮机很可怕,但我尊重你的意见。

Nuclear power plants are awesome.

核电站很棒。

Really, really cool.

真的,真的很酷。

COWEN

Agreed.

同意。

AUSTIN

We should have more.

我们应该有更多。

That’s not a policy thing.

这不是政策问题。

I think they’re neat.

我认为它们很整洁。

We should build them for the aesthetics, honestly.

老实说,我们应该为了美观而建造它们。

We should just build those towers.

我们应该建造那些塔。

Forget about the —

忘记 ——

COWEN

You don’t need the power.

你不需要电源。

Just build the thing.

只是建造这个东西。

That’s why it’s an artwork.

这就是为什么它是一件艺术品。

AUSTIN

Yes, I agree.

是的,我同意。

You have to put in some kind of steam thing because you want to see the steam coming out of it, but just generate steam for no reason.

你必须放入某种蒸汽的东西,因为你想看到蒸汽从里面出来,但只是无缘无故地产生蒸汽。

Don’t put any fans in or any spinning turbines or anything.

不要放入任何风扇或任何旋转的涡轮机或任何东西。

Just have them.

只需拥有它们即可。

COWEN

We would have historical context like with the sculptures, right?

我们会有像雕塑一样的历史背景,对吧?

AUSTIN

Right, yes.

对,是的。

COWEN

We know what nuclear power is.

我们知道核能是什么。

We’ll be scared of it.

我们会害怕它。

“Whoa.

“哇哦。

It’s nuclear power here.”

这里是核能。”

AUSTIN

If we brought a baby, and we raised them in a box, and then when they’re 18, we brought them out and showed it to them, I bet they would love it without any historical context.

如果我们带一个婴儿,把他们放在盒子里养大,然后当他们18岁的时候,我们把他们带出来给他们看,我敢打赌,即使没有任何历史背景,他们也会喜欢它。

COWEN

They would love it less than you, would be my claim.

我的说法是,他们对它的喜爱程度不及你。

AUSTIN: Everyone loves it less than me.

奥斯汀:每个人都不如我那么喜欢它。

I think it’s the problem.

我认为这就是问题所在。

COWEN

I’m not sure I love it less than you.

我不确定我对它的爱程度不及你。

AUSTIN

The nuclear this, the thing, whatever that’s called, the cooling tower — holy smokes.

核这个东西,不管叫什么,冷却塔 ——神圣的烟雾。

COWEN

When I first went to Germany and I saw all their nuclear plants — this is way before they closed them down — I was thrilled.

当我第一次去德国时,我看到了他们所有的核电站 ——“这是在他们关闭它们之前”—— 我很激动。

AUSTIN

Did they close them down, all of them?

他们全部关闭了吗?

COWEN

Well, it’s in the midst.

嗯,它就在中间。

AUSTIN

Everyone got scared?

大家都被吓到了吗?

COWEN

Now the new government is talking about rebooting them, which would be wonderful for multiple reasons.

现在新政府正在讨论重启它们,出于多种原因,这将是一件好事。

AUSTIN

Is this true, that they’re going to make more because of AI?

他们会因为人工智能而赚更多钱,这是真的吗?

COWEN

They’re trying —

他们正在尝试 —

AUSTIN

People are like, “We need more power.”

人们会说,“我们需要更多的力量。”

COWEN

Correct.

正确的。

AUSTIN

We’re going to suck up all the coal too fast.

我们会太快地吸收所有的煤炭。

COWEN

That’s right.

这是正确的。

AUSTIN

That’s good.

那挺好的。

COWEN

So you can have enough tokens at low enough price to create your billion movies.

因此,您可以以足够低的价格拥有足够的代币来制作数十亿部电影。

AUSTIN

If that’s what it takes to get us on a nuclear power, I’ll be a happy camper.

如果这就是让我们拥有核电所需要的,我将是一个快乐的露营者。

For the aesthetics, obviously.

显然,为了美观。

COWEN: What other reason could there be for anything?

COWEN:还有什么其他原因呢?

AUSTIN

Yes, everything else is not that important.

是的,其他一切都不是那么重要。

On the trajectory of video game quality

视频游戏质量的发展轨迹

COWEN

How much better will games get than today, say over the next 20 years?

比如说在未来 20 年里,游戏会比现在好多少?

AUSTIN

None.

没有任何。

No better.

没有更好的了。

This is a huge pet peeve of mine.

这是我的一大烦恼。

COWEN

They’re going to get worse?

他们会变得更糟吗?

AUSTIN

No, they’re going to stay the same.

不,他们会保持不变。

This is art, right?

这就是艺术,对吧?

What art has actually gotten .

艺术实际上得到了什么。

.

。

.

。

All right, let me back up.

好吧,让我备份一下。

COWEN

Painting gets better from before Giotto through whenever.

从乔托之前到任何时候,绘画都变得更好。

AUSTIN

Well, you know more about painting than me, so I can talk to you about video games and maybe some other stuff.

好吧,你比我更了解绘画,所以我可以和你谈谈电子游戏,也许还有其他一些东西。

It does seem to be the case that there’s a nascent period for any artistic medium in which we’re figuring out the very basic tools.

似乎任何艺术媒介都有一个新生期,我们正在寻找非常基本的工具。

I don’t know that I’m convinced that once that has resolved itself, art gets qualitatively better.

我不知道我是否相信一旦这个问题得到解决,艺术的质量就会变得更好。

For the most part, I think art is good all the time.

在大多数情况下,我认为艺术一直都是好的。

There’s always good art for everything always everywhere, but this is different because we process art a little bit differently, maybe?

到处都有适合一切的好艺术,但​​这有所不同,因为我们处理艺术的方式有点不同,也许吧?

In the sense that I’m just going up and looking at it and bringing myself to it and finding the equilibrium between me and the thing.

从某种意义上说,我只是走上去,看着它,让自己融入其中,找到我和事物之间的平衡。

Maybe a lot of that is just, I can bring my own value to anything.

也许很多只是,我可以把自己的价值带到任何事情上。

I think that’s the point of art.

我想这就是艺术的意义所在。

In that modality, I totally reject the idea — I’ll keep it just on video games because I can actually back this up with information — I totally reject the notion that video games used to be better.

在这种方式下,我完全拒绝这个想法 —— 我只会把它保留在视频游戏上,因为我实际上可以用信息来支持这一点 —— 我完全拒绝视频游戏曾经更好的观念。

I totally reject the notion that they used to be worse.

我完全拒绝他们过去更糟糕的想法。

I think by about 19 — whenever Nintendo put out the Entertainment System — ’81, ’82, ’83, whatever.

我认为大约 19 岁左右——每当任天堂推出娱乐系统时——81 年、82 年、83 年,等等。

Once Atari crashed, those games do stink.

一旦雅达利崩溃,这些游戏就变得很糟糕。

There’s a neatness to them.

他们有一种整洁。

There’s a historical context in which they have some neat value.

它们在一定的历史背景下具有一定的价值。

I did recently play the majority of those Atari games and they, mostly, are very bad.

我最近确实玩过大部分雅达利游戏,而且它们大多都非常糟糕。

But by the time Nintendo revitalized the industry in the ’80s, games have basically been really good, and they’ve been really fun.

但当任天堂在 80 年代重振这个行业时,游戏基本上已经非常好,而且非常有趣。

They’re way more complicated now than they’ve ever been, and they cost way more money.

它们现在比以往任何时候都复杂得多,而且花费更多的钱。

But the value in your heart that you get from playing Red Dead Redemption II is different in terms of tone or timbre or whatever.

但玩《荒野大镖客2》在你心中获得的价值在音调、音色等方面是不同的。

In the aggregate, it’s not that much more impactful than playing The Legend of Zelda in 1984 on the NES.

总的来说,这并不比 1984 年在 NES 上玩《塞尔达传说》的影响力大多少。

COWEN

Are we creating canonical games at the rate we used to?

我们是否仍以过去的速度创造经典游戏?

Many people tell me no.

很多人告诉我不。

AUSTIN

Oh, this is one of the things I wanted to get angry with you about.

哦,这是我想对你生气的事情之一。

You said, “Many people .

你说:“很多人。

.

。

.” You did that thing where they go, “Many people are saying .

”。你在他们去的地方做了那件事,“很多人都在说。

.

。

.” But I trust you.

”。但我相信你。

I’m sure this is correct, and you could provide specific examples.

我确信这是正确的,你可以提供具体的例子。

You were like, “We’re not making seminal games at the rate we used to.” Just out of curiosity, when people tell you that, what games do they bring up as, “These are the games we used to have that we don’t have now”?

你会说,“我们不再像以前那样制作具有开创性的游戏了。”出于好奇,当人们告诉你这些时,他们会提到哪些游戏,“这些是我们以前有但现在没有的游戏”?

Because I do totally disagree with this.

因为我完全不同意这一点。

COWEN

No, we still have them now, but it seems the best-known games now have a bit of age on them.

不,我们现在仍然拥有它们,但最著名的游戏现在似乎已经有点过时了。

The demand for gaming is down since the pandemic.

自大流行以来,游戏需求下降。

They’re not getting better.

他们并没有好转。

AUSTIN

Well, that’s a whole separate conversation.

嗯,这是一个完全独立的对话。

The demand for game is down since the pandemic.

自大流行以来,对游戏的需求有所下降。

We’ll put a pin in that, and we’ll come back to the seminal conversation because I kind of disagree with that.

我们会对此进行固定,然后我们会回到开创性的对话,因为我有点不同意这一点。

There are numbers, and I know there’s the data to back it up, and there’s that big article that just came out with all of the gaming-is-dying thing.

有数字,而且我知道有数据支持它,而且刚刚发表了一篇关于游戏正在消亡的大文章。

COWEN

No, it’s not dying, but —

不,不是死,而是 ——

AUSTIN

Yes, right, but that’s what they titled it.

是的,没错,但这就是他们的标题。

It’s just, whatever.

只是,无论如何。

What do you think is the normal cadence of seminal .

您认为开创性的正常节奏是多少?

.

。

.

。

Oh, how about this?

哦,这个怎么样?

Would you agree that the same feels true for books now, for novels or whatever, that we have the perception of there being not as many tent-pole seminal kind of game-changing experiences as we used to.

你是否同意,对于现在的书籍、小说或其他什么东西来说,同样的感觉也是如此,我们认为,不再像过去那样有那么多具有影响力的、改变游戏规则的体验。

COWEN

I think rock ’n’ roll and painting are easier examples.

我认为摇滚乐和绘画是更简单的例子。

Rock ’n’ roll maybe is at a peak of new creation in the ’60s and ’70s.

摇滚乐可能在 60 年代和 70 年代正处于新创作的顶峰。

There’s still plenty of good material.

还是有很多好素​​材的。

The old music is with us for free.

古老的音乐免费与我们同在。

It’s a great world to live in.

这是一个美好的世界。

But say, the difference of music from 1966 to 1968 is unbelievable and immediately noticeable.

但是,1966 年到 1968 年的音乐差异令人难以置信,而且立即引人注目。

Music over a 10-year period today sounds more or less the same, in a way it didn’t back then, and that’s a shift.

如今十年间的音乐听起来或多或少是一样的,但在某种程度上却与当时不同,这就是一种转变。

Is there any kind of comparable shift in gaming?

游戏领域是否存在类似的转变?

AUSTIN

Well, there’re more games than there have ever been, and there’s more music than there’s ever been.

嗯,游戏比以往任何时候都多,音乐也比以往任何时候都多。

COWEN

Right.

正确的。

AUSTIN

I guess what we’re really discussing then is, whatever this cultural filter is, is latching onto things that aren’t as interesting.

我想我们真正讨论的是,无论这种文化过滤器是什么,都是抓住那些不那么有趣的东西。

I don’t even know if that’s true because if you think about anytime there’s a shift — ah, and there’re just so many.

我什至不知道这是否属实,因为如果你想想任何时候都会有转变 —— 啊,而且转变的次数实在是太多了。

Do you have specific examples, out of curiosity, that people have told you, and you don’t have to, it doesn’t matter, but do you have any where it’s like, “Well, the last great game that came out was X and that was this many years ago.”

你是否有具体的例子,出于好奇,人们告诉过你,你不必这样做,这并不重要,但你是否有任何类似的例子,“好吧,最后一款伟大的游戏是 X,那是很多年前的事了。”

COWEN

Something like Grand Theft Auto.

类似于侠盗猎车手之类的东西。

I don’t know exactly how many years ago it was, but it’s quite focal and seminal.

我不知道具体是多少年前的事了,但它非常具有焦点和影响力。

It’s a while ago at this point.

此时已经是不久前的事了。

AUSTIN

How far back would I have to name a game for you to agree that .

我得为一款游戏命名多久才能让你同意这一点。

.

。

.

。

How many years ago would be too long?

多少年前会太久远?

If I said Minecraft, which is unbelievable, both a cultural phenomenon but also an impactful piece of media.

如果我说《我的世界》,它令人难以置信,它既是一种文化现象,也是一种有影响力的媒体。

It’s just such a stunning .

这真是太令人惊叹了。

.

。

.

。

It just blew open the entire way that we thought about what we could do with making video games.

它完全开启了我们关于制作视频游戏可以做什么的整个思考方式。

That came out in 2014, ’11.

那是在 2014 年,’11 发布的。

It kind of depends on when people release their games or whatever.

这在某种程度上取决于人们何时发布游戏或其他什么。

COWEN

Sure, but that’s a long time ago now.

当然,但那是很久以前的事了。

AUSTIN

That qualifies as a long time ago.

这可以说是很久以前的事了。

If I’m naming a game that I think would qualify, I understand that there’s a difference between me going, “Well, there was this little indie game that I just thought was so great.” We’re talking about impact, shifting of things.

如果我命名一款我认为符合资格的游戏,我知道我会说:“嗯,有一款我认为非常棒的小型独立游戏。”我们谈论的是影响和事物的转变。

If we were to talk about a game like The Legend of Zelda: Breath of the Wild that came out in 2017 — also did the same thing, completely revolutionized it.

如果我们谈论像 2017 年推出的《塞尔达传说:旷野之息》这样的游戏,也做了同样的事情,彻底改变了它。

That’s now eight years, et cetera, right?

现在已经八年了,等等,对吧?

Also, a long time ago.

还有,很久以前的事了。

COWEN

I’m reporting this secondhand, but people tell me that if you graphed the distribution, it would not be a flat line.

我是二手报告,但人们告诉我,如果你绘制分布图,它就不会是一条平坦的线。

It would show decline.

它将显示下降。

AUSTIN

Well, tell them to do it, and then I’ll look at the graph and we’ll see.

好吧,告诉他们这样做,然后我会看看图表,我们就会明白。

COWEN

Okay.

好的。

AUSTIN

There’s still so much .

还有这么多。

.

。

.

。

because this is going into the conversation about gaming is in some sort of decline.

因为这涉及到关于游戏的讨论正在某种程度的下降。

There’s gaming in the way that I think of it, which is not even a good way to call it, but the types of people like me who love video games and they play video games and they’ll play games that .

我认为游戏是这样的,这甚至不是一个好的称呼,但像我这样热爱电子游戏的人,他们玩电子游戏,他们也会玩电子游戏。

.

。

.

。

I think something came out recently that said 12 percent of people who would call themselves gamers will actually even buy a video game this year, which is crazy.

我认为最近有消息称,12% 的自称为游戏玩家的人今年实际上甚至会购买视频游戏,这太疯狂了。

If that was the case with music, that would be a really strange thing, but it is true that gaming as a very, very, very broad term blew up a lot in the last 15, 20 years in terms of revenue, in terms of participation to some extent.

如果音乐也是如此,那将是一件非常奇怪的事情,但确实,游戏作为一个非常、非常、非常广泛的术语,在过去 15、20 年里,无论是在收入方面,还是在某种程度上的参与度方面,都取得了巨大的增长。

Everyone knows the statistics about how, if you add up all the music and whatever revenue, then blah-blah-blah.

每个人都知道统计数据,如果你把所有的音乐和任何收入加起来,那就是废话。

But it’s always been clear that, really, where video games sit probably is more appropriately compared to where books are.

但很明显,实际上,与书籍相比,电子游戏的放置位置可能更合适。

That’s probably the size of a healthy audience for video games.

这可能是电子游戏健康受众的规模。

Well, bigger than that, let’s say, because there are still many games that come out — Stardew Valley comes to mind — that are these tiny little games, but they blow up to .

好吧,比这更大,因为还有很多游戏问世了 ——我想到了《星露谷物语》——这些都是小游戏,但它们却爆炸了。

.

。

.

。

There’s another one.

还有另外一个。

Stardew Valley was like, what, 2019, 2020?I don’t know.

《星露谷物语》就像是,什么,2019 年、2020 年?我不知道。

I can’t remember.

我不记得了。

There’s probably a bigger audience for serious consumption of video games than there is for books, but it’s been really inflated by people who want to talk about how video games are so huge, but then as soon as they only tell you the revenue number and not the number of players, you’re like, “Well, something’s going on here.”

认真消费电子游戏的受众可能比书籍还要多,但那些想要谈论电子游戏为何如此庞大的人确实夸大了,但一旦他们只告诉你收入数字而不是玩家数量,你就会想,“好吧,这里发生了一些事情。”

Another problem — not a problem, but another thing was that there are video games, these competitive, large, long-lasting video games: Fortnite, VALORANT, Counter-Strike, whatever.

另一个问题————不是问题,但另一件事是有电子游戏,这些竞争性的、大型的、持久的电子游戏:《堡垒之夜》、《VALORANT》、《反恐精英》等等。

We call them video games, and they absolutely are, but culturally, calling those video games and calling Zelda video games would be like grouping football in with theater.

我们称它们为电子游戏,它们绝对是,但从文化上来说,称这些电子游戏和称塞尔达电子游戏就像将足球与戏剧归为一类。

You’re going to have to give me some rope on this one, I think.

我想,你必须在这件事上给我一些线索。

COWEN

AUSTIN: There’s a similarity in that the medium is, maybe, let’s call it football and improv theater or something.

奥斯汀:有一个相似之处,那就是媒介,也许,我们可以称之为足球和即兴戏剧之类的。

These things kind of are the same in that it’s people using their physical bodies to do some kind of performance — again, rope — that we watch and then we enjoy and get some enjoyment out of.

这些事情有点相同,因为人们用他们的身体来做某种表演——再次,绳索——我们观看,然后我们享受并从中获得一些乐趣。

But the video game, when you look at all the graphs — I know everything’s collapsing now — it’s almost entirely from these gigantic, what we would call AAA games that were obviously in a bubble and have been for 10 to 15 years.

但是电子游戏,当你看所有的图表时 ——我知道现在一切都在崩溃 ——它几乎完全来自这些巨大的、我们称之为 AAA 级的游戏,这些游戏显然处于泡沫之中,并且已经存在了 10 到 15 年。

The bubble didn’t even pop.

泡沫甚至没有破裂。

It’s just coming down a lot.

It’s just coming down a lot.

Those are not the same thing culturally as just people who play video games and really like video games.

从文化上来说,这些人与玩电子游戏并且真正喜欢电子游戏的人不是一回事。

I concede, and I think it’s silly, and I only say this because I used to be one of those people who was like, “You disrespect video games, but actually they’re bigger than movies and whatever combined.” I think people always know in their heart that there was something about that being the only statistic anyone ever repeated — that was like a red flag.

我承认,我认为这很愚蠢,我这么说只是因为我曾经是这样的人之一,“你不尊重电子游戏,但实际上它们比电影和其他任何东西的总和更大。”我想人们心里总是知道,这是唯一一个有人重复过的统计数据——这就像一个危险信号。

As amazing as video games are, for sure, the audience is not ever — maybe not ever, but it’s not going to be as big as your audience for film, your audience for television.

当然,尽管视频游戏令人惊叹,但观众数量却永远不会——也许永远不会,但它不会像电影、电视那样庞大。

It’s like books.

就像书一样。

In terms of the barrier for entry, video games — it’s a pretty high barrier for entry.

就进入门槛而言,电子游戏 ——进入门槛相当高。

You need to know how to physically do something.

你需要知道如何身体力行地做某事。

A lot of people drive cars and stuff, but it’s almost like if I said, “Hey, you should get into books.” If you were illiterate, you’d be like, “That’s just a lot.” To sit down and have to learn to do this and the other.

很多人都开汽车之类的,但这几乎就像我说:“嘿,你应该读书。”如果你是文盲,你会说:“这太多了。”坐下来,必须学会做这件事和那件事。

It’s not quite as big of a leap as being illiterate and reading, but anyone who looked at what video games are and says, “Those are going to be the biggest thing ever” — they’re not necessarily wrong.

这虽然没有文盲和阅读那么大,但任何看过电子游戏并说“这将是有史以来最伟大的事情”的人都不一定是错的。

Games are getting better every day at —

游戏每天都在变得更好 —

I could sit you down in front of a video game, not tell you anything about it, and you would be able to figure it out.

我可以让你坐在电子游戏前,不告诉你任何关于它的事情,你就能弄清楚。

It’s not that complicated, but just by virtue of the fact that it’s interactive, the barrier to entry is high enough that it would be foolish or naive to suggest that it’s ever going to have the market or whatever as TV or YouTube, right?

它并没有那么复杂,但仅仅由于它是互动的,进入的门槛就足够高,如果认为它会像电视或 YouTube 一样拥有市场或其他什么,那就是愚蠢或天真的,对吧?

Something like that.

类似的事情。

On the growth in commentary

On the growth in commentary

COWEN

Could you imagine a future where the Mishnah or the commentary on the games becomes bigger than the games themselves?

你能想象未来密西拿或游戏评论会变得比游戏本身更重要吗?

What you do is, in fact, ultimately the primary.

事实上,你所做的最终才是首要的。

I saw a tweet from a guy.

我看到一个人发的一条推文。

He said something like, “Well, I just spent six hours listening to NBA podcasts, but I didn’t turn on a game all week.”

他说,“好吧,我只是花了六个小时听 NBA 播客,但我整个星期都没有打开比赛。”

AUSTIN

Right.

正确的。

Yes, we’re there, aren’t we?

是的,我们就在那里,不是吗?

COWEN

We’re there.

我们就在那里。

I don’t know.

我不知道。

You tell me.

你告诉我。

AUSTIN

I feel like that’s probably true.

我觉得这可能是真的。

Again, that comes back to barrier to entry, right?

这又回到了进入壁垒,对吧?

Is that what’s easier?

这样比较容易吗?

There’re a lot of people who watch people play games and have never played a game in their life.

有很多人看着别人玩游戏,但他们一生中从未玩过游戏。

We’re probably there, would be my guess.

我猜我们可能就在那儿。

Thank goodness for me, but I don’t know what that says about .

谢天谢地,但我不知道那是什么意思。

.

。

.

。

In fact, I don’t even think it says anything.

In fact, I don’t even think it says anything.

We’re making this up as we go right now.

We’re making this up as we go right now.

We’re exploring this idea live, on the spot.

我们正在现场探索这个想法。

Does that say anything about the state of games, the state of the NBA?

这是否说明了比赛的状况、NBA 的状况?

I don’t think so.

我不这么认为。

I think it probably just says —

我想它可能只是说 ——

COWEN

It says NBA games are too long and have too many free throws, fouls, and commercial breaks.

据说NBA比赛时间太长,罚球、犯规和商业广告太多。

AUSTIN

That might be true.

这可能是真的。

It’s funny because I didn’t watch any basketball until two years ago.

这很有趣,因为直到两年前我才看篮球。

I started watching, and I was like, “This is so fun, so great.” All that’s over my head.

我开始观看,我想,“这太有趣了,太棒了。”这一切都在我的脑海里。

COWEN

You are the Pelicans, right?

你们是鹈鹕队,对吧?

AUSTIN

We are the Pelicans down in New Orleans, yes.

是的,我们是新奥尔良的鹈鹕队。

Remember, I’m originally from Minneapolis, so the Timberwolves, and we did quite well a year or two ago.

请记住,我来自明尼阿波利斯,森林狼队,我们在一两年前表现得很好。

I’m very much a fair-weather fan when it comes to most sports.

对于大多数运动,我都是一个非常喜欢公平天气的人。

I try to optimize for the most fun.

我尝试优化以获得最大的乐趣。

I try to catch the wave, as it were, but I don’t think that necessarily says anything about .

可以说,我试图抓住浪潮,但我认为这不一定说明什么。

.

。

.

。

That was a pithy comment, but do you think that it actually does say something about the state of the game that the NBA podcasts are taking up more of the time than the games themselves?

这是一个精辟的评论,但你认为它确实说明了 NBA 播客占用的时间比比赛本身还多的情况吗?

COWEN

I think the median game is not that good, and that’s why, yes.

我认为中位数游戏不太好,这就是原因,是的。

AUSTIN

That didn’t use to be the case?

过去并非如此?

COWEN

It’s more the case now.

现在更是如此。

Too many 3-point shots.

三分球投篮次数太多了。

I’m not sure why, but there’re too many games.

我不知道为什么,但是游戏太多了。

It’s decided too early.

决定得太早了。

It’s just a lot that can go wrong.

只是很多事情都可能出错。

The star player isn’t available.

明星球员不可用。

Somehow, there’s some fraying at the edges through a number of different channels.

不知何故,通过许多不同的渠道,边缘出现了一些磨损。

AUSTIN

Is this inevitable for any sport that gets popular?

对于任何流行的运动来说,这是不可避免的吗?

COWEN

Well, there’s regression toward the mean in many processes.

嗯,在许多过程中都会出现均值回归。

I don’t know if inevitable is exactly right, but it’s likely.

我不知道不可避免是否完全正确,但很可能。

AUSTIN

Football, people complain about.

足球,人们抱怨。

It sounds like you mostly know basketball though.

听起来你最懂篮球。

COWEN

I mostly know basketball.

我主要了解篮球。

AUSTIN

People have the same type of thing.

人们都有相同类型的东西。

We’re already there, for sure.

当然,我们已经在那里了。

Commentary is bigger than the product.

评论比产品更重要。

It probably doesn’t make more money, but it’s —

它可能不会赚更多钱,但它 -

COWEN

There’s more diversity of commentary, right?

评论更加多样化,对吗?

Lower fixed costs.

降低固定成本。

If someone likes you, they listen to you.

如果有人喜欢你,他们就会听你的。

There’re more commentators than games.

解说员比比赛还多。

AUSTIN

There are more commentators than games.

解说员比比赛还多。

I don’t know if I would say there’s more diversity in the commentary.

我不知道我是否会说评论更加多样化。

The value system of the people who do commentary — this is part of one of the things that I really would like to shift because I make these videos, infrastructure, blah-blah-blah, but there’s an underlying thing that I’m trying to get through with regards to the way that we think about and talk about video games.

评论者的价值体系 ——这是我真正想要改变的事情之一,因为我制作了这些视频、基础设施等等,但我正在努力解决一个关于我们思考和谈论视频游戏的方式的潜在问题。

Yes, there’re a lot of different people, and there’s a lot of capability for jumping in and being a YouTube video game guy or whatever, but the actual value system of all these commentators, the things that they care about are all exactly the same.

是的,有很多不同的人,并且有很多能力加入并成为 YouTube 视频游戏玩家或其他什么,但所有这些评论员的实际价值体系,他们关心的事情都是完全相同的。

There’s a real over-importance or whatever tied to technical things.

确实存在一种与技术事物相关的过分重要的现象。

The people just will get all about the frame rates of the video games and “Oh, the settings weren’t blah-blah-blah.”

人们只会了解视频游戏的帧速率,然后“哦,设置不是废话。”

Things you would never in a million years talk about unless you’re a real, real, real nerd.

除非你是一个真正的、真正的、真正的书呆子,否则你在一百万年内永远不会谈论的事情。

Not necessarily a bad way, but it would never be the mainstream discussion when it comes to film or whatever.

不一定是坏方法,但在电影或其他方面,它永远不会成为主流讨论。

People don’t talk about the sampling rate of your music that you’re listening to.

人们不会谈论您正在听的音乐的采样率。

They listen to the song, and they talk about how it made them feel.

他们听这首歌,并谈论这首歌给他们带来的感受。

They talk about what the song was.

他们谈论这首歌是什么。

They don’t talk about “Well, compared to the .

他们不会谈论“嗯,与.

.

。

.”

”。

I don’t know.

我不知道。

I’m going off on a tangent a little bit, but the value system of YouTube gaming commentary and probably just commentary about stuff in general.

我有点离题了,但 YouTube 游戏评论的价值体系,可能只是对一般事物的评论。

If I paid attention to things, there’re tons of comic book, Marvel-type stuff commentary.

如果我留意的话,就会发现有大量的漫画书、漫威类型的评论。

They all have the exact same set of values.

它们都具有完全相同的一组值。

They care about the same thing.

他们关心同一件事。

And all the things they care about don’t matter at all.

他们关心的所有事情根本不重要。

We really need to shift to way more of the same way you would engage with, or I would engage with, a sculpture is the way we should be engaging with video games.

我们确实需要转向更多与你或我接触的方式相同的方式,雕塑是我们与视频游戏接触的方式。

We should not be so .

我们不应该这样。

.

。

.

。

distracted is not the right word, but we need to change our value system.

“分心”这个词并不恰当,但我们需要改变我们的价值体系。

Yes, in some sense, there’s a lot of variety.

是的,从某种意义上说,有很多种类。

COWEN

Do you blame the algorithm for what you’re complaining about?

您是否将所抱怨的事情归咎于算法?

AUSTIN

No, it’s all —

不,都是这样 ——

COWEN

If it’s as powerful as you say, how can you not blame the algorithm?

如果真像你说的那么强大,怎么能不怪算法呢?

AUSTIN

Well, the algorithm’s really good at giving people what they want to watch.

嗯,该算法确实很擅长为人们提供他们想看的内容。

COWEN

So, this must be what people want to watch.

所以,这一定是人们想看的。

AUSTIN

You’re exactly maybe correct, but it takes one pioneering gentleman to change the landscape.

也许你是对的,但需要一位开拓性的绅士才能改变现状。

I don’t know.

我不知道。

That is my goal, though.

不过,这就是我的目标。

It really is my goal.

这确实是我的目标。

I want to show people that it’s not inherent that you have to think about video games in these terms, which is overly technical, extremely focused on narrative.

我想向人们表明,你必须用这些术语来思考视频游戏,这并不是固有的,这过于技术化,极其注重叙事。

There’s so much comparative analysis.

对比分析实在是太多了。

Nobody can get through a video game review without saying it’s like this game plus this game.

没有人能在不说就像这个游戏加上这个游戏的情况下完成视频游戏评论。

Stop.

停止。

We don’t need to be doing that.

我们不需要这样做。

It’s really not that important.

这确实没那么重要。

Tell me what it made you feel but also what it is.

告诉我它让你有什么感觉,但也告诉我它是什么。

What is it?

它是什么?

Literally, what are we looking at?

从字面上看,我们在看什么?

That’s the thing when we talk about let’s follow the rivers in this game.

这就是我们谈论的让我们在这场游戏中顺着河流走的事情。

Yes, I love hydrology.

是的,我喜欢水文学。

I love teaching.

我热爱教学。

I think one of my tertiary goals is, can we get the number of hydrology master’s students up by 3 percent, 4 percent?

我想我的第三个目标之一是,我们能不能让水文学硕士生的数量增加3%、4%?

Can we get the number of college admissions for engineering up by 3 percent, 4 percent?

我们能让工程类大学的录取人数增加 3%、4% 吗?

I don’t know where they are now, but just the idea of, yes, it’s important to learn about those things, too.

我不知道他们现在在哪里,但我的想法是,是的,了解这些事情也很重要。

It’s an excellent veneer, but underneath all of it, it’s kind of a mindfulness exercise in a way.

这是一个很好的表象,但在其背后,在某种程度上,这是一种正念练习。

Let’s look at it.

我们来看一下。

What is it?

它是什么?

Let’s talk about it.

我们来谈谈吧。

We have these fun terms that we use to discuss them.

我们用这些有趣的术语来讨论它们。

These adopted little systems of values, the infrastructure and this, that, and the other, but that’s all second order.

这些采用了小的价值体系、基础设施以及这个、那个和其他,但这都是次要的。

First order is, learn to look at things and use your brain and see what you’re seeing is really what’s truly important to me when it comes to video games.

第一个命令是,学会观察事物并运用你的大脑,看看你所看到的对于我来说在电子游戏方面真正重要。

On VR in gaming

论游戏中的 VR

COWEN

Are you bullish on virtual reality as the future for video games?

您是否看好虚拟现实作为视频游戏的未来?

Or is immersion a negative?

或者沉浸感是负面的吗?

AUSTIN

Well, here’s a really funny thing, Tyler.

好吧,这是一件非常有趣的事情,泰勒。

There’s a video game called Resident Evil 4.

有一款电子游戏叫《生化危机 4》。

It’s a really wonderful video game.

这是一款非常棒的视频游戏。

You go through and you shoot a bunch of people, and it’s great.

你穿过并射杀了一群人,这很棒。

It’s chainsaws and zombies and all sorts of things.

有电锯、僵尸和各种各样的东西。

It came out in 2002 on the Nintendo GameCube.

它于 2002 年在任天堂 GameCube 上发布。

I played through it in 2007 on the Nintendo Wii.

我于 2007 年在任天堂 Wii 上玩过它。

It was re-released on the Nintendo Wii.

它在任天堂 Wii 上重新发布。

I had a great time.

我玩得很开心。

About three years ago, they released that game on Oculus Quest 2, I think.

我想,大约三年前,他们在 Oculus Quest 2 上发布了这款游戏。

Meta Quest 2.

元任务 2。

Sorry, Mark.

对不起,马克。

I’m losing my train of thought.

我正在失去思路。

I played through this.

我玩过这个。

They put this game on this thing, this head device, and I played through it again.

他们把这个游戏放在这个东西上,这个头部设备上,我又玩了一遍。

It was a ton of fun.

这真是太有趣了。

I took the headset off, I set it down.

我摘下耳机,把它放下。

I think about it now equally as immersive.

我现在想起来也同样身临其境。

Both cases, I felt like I was in the game.

在这两种情况下,我都感觉自己身处游戏之中。

What’s the point?

有什么意义?

Why even put the thing on?

为什么还要把这个东西戴上?

So, no, I’m not bullish on it economically because the barrier to entry is too high.

所以,不,我在经济上不看好它,因为进入壁垒太高了。

Developing for it — it’s really complicated and annoying.

为其开发 —— 这真的很复杂而且烦人。

I’m going to say, in 20 years when we can have them be this big, and you can put them on, maybe.

我想说,20 年后我们可以把它们变得这么大,也许你就可以穿上它们了。

But the barrier to entry is way too high.

但进入门槛太高了。

People don’t like to be cut off in that way.

人们不喜欢以这种方式被切断。

Well, I think that’s what people say.

嗯,我想人们就是这么说的。

I actually don’t think that’s true.

我实际上不认为这是真的。

There’re surveys people do where they’re like, “Why don’t you play virtual reality?” They’re like, “I don’t like to be cut off.” I don’t think that’s actually true.

人们在做一些调查时会问,“你为什么不玩虚拟现实?”他们就像是,“我不喜欢被切断。”我认为这实际上不是真的。

I think that if the experience was significantly better or different than just playing a game, people probably would jump in on it.

我认为,如果体验比玩游戏明显更好或不同,人们可能会加入其中。

This goes back to that thing I said before.

这又回到了我之前说的那件事。

It doesn’t make games any better.

它并不会让游戏变得更好。

When you play through The Legend of Zelda in 1984 on the Nintendo Entertainment System, you feel like you were there.

当您在任天堂娱乐系统上玩 1984 年的《塞尔达传说》时,您会感觉身临其境。

When you play through Half-Life: Alyx on the Valve Index, it’s this whole thing.

当你在 Valve Index 上玩《半衰期:爱莉克斯》时,你会发现这就是整件事。

You can pick cups up and throw them around.

你可以拿起杯子并把它们扔来扔去。

At the end of the day, you’re going to have basically the same amount of fun with both.

归根结底,您将在两者中获得基本相同的乐趣。

I don’t know that that technology has really changed anything in the same way that I don’t think games have gotten that much better.

我不知道这项技术是否真的改变了任何事情,就像我不认为游戏变得更好一样。

They’ve just gotten different, and they cost a lot more to make now.

它们已经变得不同了,而且现在的制造成本更高了。

COWEN

As a YouTuber, do you think we’re moving toward a more oral culture?

作为 YouTuber,您认为我们正在走向口头文化吗?

The reach of YouTube is incredible, right?

YouTube 的影响力令人难以置信,对吧?

You know this.

你知道这一点。

AUSTIN

Podcasts probably would make me think that more, but yes, YouTube, sure, in the sense of people don’t like to read now.

播客可能会让我思考更多,但是是的,YouTube,当然,从人们现在不喜欢阅读的意义上来说。

If I’m trying to get an idea across — I’m sure you’ve experienced this as well — you can write stuff, but if you talk stuff, people do tend to listen more.

如果我想表达一个想法 —— 我相信你也经历过这种情况 —— 你可以写东西,但如果你说东西,人们确实会倾向于听更多。

COWEN

Now, your videos are highly analytic, but a lot of chatter is not.

现在,您的视频具有高度分析性,但很多聊天内容却没有。

Are you worried that by moving away from a culture of print, we’re going to become less analytic and more blah-blah-blah and just tell tales?

你是否担心,随着远离印刷文化,我们会变得不那么善于分析,而变得更加胡言乱语,只会讲故事?

AUSTIN

Not inherently.

不是天生的。

I would probably flip cause and symptom around in that sense, but maybe not.

我可能会从这个意义上颠倒原因和症状,但也许不会。

Everything is a snake-eating-its-own-tail thing.

一切都是蛇吃自己尾巴的事情。

If we become less of that culture, we will then have less of that stuff, and then have less of the culture and less of the stuff.

如果我们对这种文化的了解越来越少,那么我们对这种文化的了解就会减少,对这种文化的了解也会越来越少。

It probably goes in that way.

事情大概就是这样。

That ultimately falls upon the people to choose to think, to choose to use their brains.

这最终取决于人们选择思考、选择使用他们的大脑。

Again, that’s part of what I would like people to take away from the videos I make: You are capable of looking at things and thinking about them.

再说一次,这是我希望人们从我制作的视频中学到的一部分:你有能力观察事物并思考它们。

A lot of the conclusions that we come to in these shows — and I say this in the videos — you could go, “It could be this, it could be that, it could be this.” We just pick the one, and we think about it, and we analyze, and we say, “Because of this, this, and this, we think this.”

我们在这些节目中得出的很多结论 — 我在视频中这么说 — 你可以说,“可能是这个,可能是那个,可能是这个。”我们只是选择一个,然后我们考虑它,我们分析,然后我们说,“因为这个,这个,还有这个,我们这样想。”

I made a video recently where I spent the entire thing making an argument for the hydrology of a very particular game called Morrowind.

我最近制作了一个视频,在视频中我花了整个时间为一款名为《晨风》的非常特殊的游戏的水文学进行论证。

We talked about all this stuff, and I said this, this, and because of this, then that.

我们谈论了所有这些事情,我说这个,这个,因为这个,然后那个。

At the end of the video, I said, “Look, most of this, if we flip this and this and just interpret things differently, there’s an equally good argument for the exact opposite, et cetera.” The point is not getting it right.

在视频的最后,我说,“看,大多数情况下,如果我们翻转这个和这个,只是以不同的方式解释事物,那么就会有一个同样好的论据来支持完全相反的观点,等等。”重点是没有做对。

The point is, like you said, learning that we can be analytical, learning that we can use our brains and think.

就像你说的,重点是,学习我们可以分析,学习我们可以使用我们的大脑和思考。

I like to consider that doing my part, but who knows?

我愿意考虑尽自己的一份力量,但谁知道呢?

COWEN

Last three questions.

最后三个问题。

First, what’s the best food in New Orleans?

首先,新奥尔良最好的食物是什么?

AUSTIN

Well, boy, a place or type?

好吧,男孩,一个地方或类型?

COWEN

Whatever is the useful information you can communicate to us analytically.

无论什么有用的信息,您都可以通过分析传达给我们。

AUSTIN

Here’s what I can tell the people.

这是我可以告诉人们的。

I don’t know where I’m looking.

我不知道我在看哪里。

New Orleans is very good at New Orleans foods.

新奥尔良的新奥尔良美食非常出色。

If you want to eat gumbo, if you want to eat jambalaya, if you want to eat crawfish, New Orleans is the way to go.

如果您想吃浓汤、什锦饭、小龙虾,新奥尔良就是您的最佳选择。

If you don’t want to eat that food, if you want to have Thai food, burritos, Chinese food, whatever else, it’s not very good.

如果你不想吃那个食物,如果你想吃泰国菜、卷饼、中国菜什么的,那都不太好。

On the whole, the average quality of food in New Orleans, in my opinion, is not good except for the things that they are a specialty in.

总的来说,我认为新奥尔良的食物质量一般,除了特色菜之外,都不好。

I myself, with meat, I only eat fish, which is great down there.

我自己,对于肉,我只吃鱼,那里很棒。

They do excellent fish.

他们做的鱼很棒。

If you do anything seafood, anything New Orleans, eat, but my hot take is that, on the whole, the food down there is not that good.

如果你做任何海鲜,任何新奥尔良的东西,都可以吃,但我的热门观点是,总的来说,那里的食物不是那么好。

COWEN

Next question.

下一个问题。

Speaking honestly, what makes you a great YouTuber?

老实说,是什么让您成为一名出色的 YouTuber?

AUSTIN

Speaking honestly, all right.

老实说,好吧。

COWEN

We know you work hard.

我们知道你工作很努力。

We know you’re smart, yes, yes, but what’s the secret sauce?

我们知道你很聪明,是的,是的,但是秘诀是什么?

AUSTIN

Well, I don’t think I should know that.

好吧,我认为我不应该知道这一点。

I think, honestly, the less I know about .

老实说,我认为我了解的越来越少。

.

。

.

。

I think all I should have in my head is, “This video that I’m making right now is going to be the best video I could possibly make.” And that’s all I should think.

我想我脑子里应该有这样的想法:“我现在正在制作的这个视频将是我能制作的最好的视频。”这就是我应该想的。

The less I understand about my own inner machinations, the better because, number one, I’m going to get it wrong.

我对自己内心的阴谋了解得越少越好,因为,第一,我会犯错。

You see this all the time with artists who learn what their thing is, and they just fly off a cliff.

你经常会在艺术家身上看到这样的情况,他们知道自己的事情是什么,但他们却从悬崖上飞了下来。

COWEN

They become much worse, right?

他们变得更糟了,对吗?

AUSTIN

They become so much worse.

他们变得更糟。

COWEN

Parodies of themselves.

模仿他们自己。

AUSTIN

Exactly.

确切地。

The less you know about how you do what you do, the better.

你对自己如何做事情了解得越少越好。

I might, for my own self-protection, refuse to answer this question.

为了自我保护,我可能会拒绝回答这个问题。

COWEN

Last question.

最后一个问题。

What topics and ideas do you plan on covering next?

接下来您计划讨论哪些主题和想法?

AUSTIN

I think that I’m still really fascinated by the idea of looking at real stuff in video games, but in some sense, I think I’ve shot myself in the foot because now I’ve leaned so far in that direction that, like we were talking about, to me, that’s second-order purpose, and it’s gotten so much .

我认为我仍然对在电子游戏中看到真实的东西的想法很着迷,但从某种意义上说,我想我是搬起石头砸自己的脚,因为现在我已经朝这个方向倾斜了太远了,就像我们所说的,对我来说,这是次要的目的,而且已经变得如此之多。

.

。

.

。

because one of my short-term goals is to change the whole way that we think about video games via YouTube.

因为我的短期目标之一是通过 YouTube 改变我们对视频游戏的整体看法。

I’ve started to see tons of other YouTube channels approaching video games in the same way that I do.

我开始看到大量其他 YouTube 频道以与我相同的方式处理视频游戏。

The thing they’ve latched onto, which is always the case when people copy you, is the initial interpretation.

当人们模仿你时,他们所抓住的就是最初的解释。

There’re tons of other people going, “What are the housing prices in this game?

还有很多人在问,“这个游戏里的房价是多少?

What’s the economy like in this game?” Whatever.

这个游戏的经济怎么样?”任何。

I need to find a way to shift a little bit away from that and rebalance away from that being what people think the point is, and shift a little bit more towards we’re just trying to — like I said — trying to learn how to think, trying to learn how to be analytical.

我需要找到一种方法来稍微偏离这一点,重新平衡人们认为的重点,并更多地转向我们只是试图 —— 就像我说的 —— 尝试学习如何思考,尝试学习如何进行分析。

Yes, it’s about video games.

是的,这是关于视频游戏的。

Yes, it’s about infrastructure, but it’s not necessarily the point.

是的,这是关于基础设施的,但这不一定是重点。

Can I ask you one question before we wrap up?

在我们结束之前我可以问你一个问题吗?

COWEN

Absolutely.

绝对地。

On Tyler and video games

关于泰勒和视频游戏

AUSTIN

Something that I thought was really interesting.

我认为非常有趣的事情。

Actually, I have two.

事实上,我有两个。

Well, I have a question and a comment.

嗯,我有一个问题和评论。

You do a lot of interviews with a lot of people.

你对很多人进行了很多采访。

COWEN

I’ve done nine in the last nine days, I believe, which is a lot.

我相信在过去的九天里我已经做了九件事,这已经很多了。

AUSTIN

That feels like too much.

感觉太多了。

I don’t even know how you would prepare for that many.

我什至不知道你会如何为这么多人做好准备。

I guess that’s all you’re doing, but it still seems like a lot of work.

我想这就是你所做的全部,但看起来仍然有很多工作要做。

COWEN

It’s not all I’m doing.

这不是我所做的全部。

It is a lot of work.

这是一项繁重的工作。

AUSTIN

I thought it was really funny, as a side note.

作为旁注,我认为这真的很有趣。

When you read about you, what you learn is, people call you a polymath.

当你读到关于你的故事时,你了解到的是,人们称你为博学者。

I didn’t know that word, but I thought it was really funny.

我不认识这个词,但我觉得这很有趣。

COWEN

That’s a meaningless term.

这是一个毫无意义的术语。

AUSTIN

I was wondering because when you got the AI summary, it called me a polymath, and I had to look it up, and I was like, “I don’t even know what that exactly means.” It’s just someone who knows and does stuff.

我很想知道,因为当你得到人工智能摘要时,它称我为博学者,我必须查一下,我当时想,“我什至不知道这到底意味着什么。”这只是一个知道并做事的人。

COWEN

Someone who knows five things rather than one or two.

知道五件事而不是一两件事的人。

AUSTIN

The polymath.

博学者。

How does math fit into that?

数学如何融入其中?

I don’t know.

我不知道。

There must be a different definition of math that I don’t know.

一定有我不知道的不同的数学定义。

Anyway, that was totally separate.

不管怎样,那是完全分开的。

You talk to a lot of people, right?

你和很多人交谈,对吗?

One of the things when I was looking up, I was scrolling through all these people you talked to.

当我抬头时,其中一件事是,我正在滚动浏览所有与你交谈过的人。

A lot of times, you want to watch interviews with people that you think did something that was really interesting.

很多时候,您想观看对您认为做了一些非常有趣的事情的人的采访。

I’ve always been really surprised at how often, when you see a great film or play a great video game or listen to a great album, it’s not uncommon that, if you listen to that person talk and have a conversation with them, they don’t come across as that intelligent or that compelling.

我总是感到非常惊讶,当你看一部精彩的电影或玩精彩的视频游戏或听一张精彩的专辑时,如果你听那个人说话并与他们交谈,他们并不会显得那么聪明或那么引人注目,这种情况并不罕见。

I was wondering if, in you talking to a lot of different people, you’ve seen any correlation between the capability for people to create great creative artistic works or whatever, intelligent works, is there a correlation between that and just being an interesting, smart person?

我想知道,在你与很多不同的人交谈时,你是否看到人们创造伟大的创造性艺术作品或其他智能作品的能力之间存在任何相关性,这与成为一个有趣、聪明的人之间是否存在相关性?

Or is that totally just nothing?

或者这根本就没什么?

COWEN

I think, in general, the people who are successful deserve the success, that the world is more meritocratic than I might have thought when I started doing this.

我认为,总的来说,成功的人应该获得成功,这个世界比我开始这样做时想象的更加精英化。

Also, the best interviews tend to be with people who are not so much in the public eye.

此外,最好的采访往往是与那些不太在公众视野中的人进行。

(A) they’re more willing to say what they think, but it’s also about selection.

(A) 他们更愿意说出自己的想法,但这也与选择有关。

Just like in the NBA, the taller players are worse at free throws than the shorter players.

就像在 NBA 中一样,高个子球员的罚球能力比矮个子球员差。

The taller players can play in the NBA anyway, and someone who is not incredibly well-known in the, say, Mark Zuckerberg sense doesn’t get on the show, given that there’s selection, unless they have something going for them.

无论如何,身高较高的球员都可以在 NBA 打球,而那些在马克·扎克伯格看来不太出名的球员就不会上节目,因为有选择,除非他们有适合自己的东西。

AUSTIN

Okay, sure, sure, sure.

好吧,当然,当然,当然。

COWEN

Those two vehicles would make this true, on average.

平均而言,这两辆车可以实现这一点。

AUSTIN

Has there ever been a time where you sat down with someone who did something that you thought was truly exceptional, and they just didn’t have anything to .

有没有这样的时候,你和一个做了你认为真正杰出的事情的人坐下来,而他们只是没有什么可做的。

.

。

.?

.?

Obviously, without naming names.

显然,不点名。

COWEN

Oh, of course.

哦,当然。

AUSTIN

That’s always just weird to me, that someone would, off the cuff, be less capable or just not even seem to understand their own work in the same way that you do, or something like that.

这对我来说总是很奇怪,有人会即兴发挥,能力较差,或者甚至似乎不像你那样理解自己的工作,或者类似的事情。

I just thought it was interesting.

我只是觉得这很有趣。

COWEN

There’re a lot of people, and I don’t necessarily even have them on the show, but I know them, and they’re remarkable for their persistence and their ability to understand one thing and just drive on that and attract others, but they’re not actually that interesting.

有很多人,我什至不一定让他们出现在节目中,但我认识他们,他们以坚持不懈和理解一件事并继续努力并吸引其他人的能力而著称,但他们实际上并不那么有趣。

A lot of people that way.

很多人都是这样。

AUSTIN

That’s hopeful, though, isn’t it?

不过,这还是有希望的,不是吗?

Just the idea that you don’t have to be a very interesting, compelling person to do something truly great.

只是这样的想法:你不必成为一个非常有趣、引人注目的人才能做一些真正伟大的事情。

COWEN

It’s hopeful for the interesting people because they have a bit of a clear field, right?

对于那些有趣的人来说这是有希望的,因为他们有一个清晰的领域,对吧?

So, it’s hopeful for everyone.

所以,这对每个人来说都是充满希望的。

AUSTIN

Yes, they have a better selection, or they can do whatever they want.

是的,他们有更好的选择,或者他们可以做任何他们想做的事。

Then I was curious — you do a lot of interviews with people.

然后我很好奇 —— 你对人们做了很多采访。

There’re a lot, especially, it seems, in the last six months or a year, but I searched Tyler Cowen.

有很多,特别是在过去六个月或一年内,但我搜索了泰勒·考恩。

That’s Irish, I assume.

我想那是爱尔兰语。

COWEN

Correct.

正确的。

Good guess.

猜得好。

AUSTIN

We love that.

我们喜欢这样。

We love Irish.

我们喜欢爱尔兰语。

You’ve done a lot of interviews with a lot of different people in the last, I don’t know, year-ish.

在过去的一年里,我不知道,你对很多不同的人进行了很多采访。

If you search your name and you sort by “Show me everything from the last month,” three or four different interviews have come up.

如果你搜索你的名字并按“显示上个月的所有内容”进行排序,就会出现三到四个不同的采访。

I was curious, why so much?

我很好奇,为什么这么多?

Do you have a philosophy there and a goal?

你有自己的理念和目标吗?

Or is it just because you like to talk?

还是只是因为你喜欢说话?

COWEN

I like to listen, and I like to talk.

我喜欢听,也喜欢说话。

I like to stay sharp.

我喜欢保持敏锐。

At age 63, it’s important you’re doing something to not degenerate.

63 岁时,做一些事情来避免堕落是很重要的。

AUSTIN

Video games —

电子游戏 —

COWEN

There are many things you can do, right?

你可以做很多事情,对吗?

This is one of them.

这是其中之一。

It’s a way to reach people, and you’re recording who you are for the AIs.

这是一种接触人们的方式,你正在为人工智能记录你是谁。

You’re creating an immortalized — you could even say video game — version of yourself, but other versions of yourself at the same time.

你正在创造一个不朽的 ——你甚至可以说是电子游戏—— 你自己的版本,但同时也是你自己的其他版本。

If you do enough online writing, open access, and podcasts, the AIs will have a not complete picture of you, but a pretty good picture, and you will be more real to them, and they will like you more and take better care of you.

如果你做了足够多的在线写作、开放获取和播客,人工智能会对你有一个不完整的了解,但是一个相当不错的了解,你对他们来说会更真实,他们会更喜欢你,更好地照顾你。

Multiple reasons.

多种原因。

AUSTIN

That’s really the reason, the AI thing.

这就是真正的原因,人工智能的事情。

COWEN

That’s the reason for accelerating.

这就是加速的原因。

It’s not the reason for doing it because I’ve been doing this for eight years, and I meet interesting people.

这不是这样做的原因,因为我已经这样做了八年,并且遇到了有趣的人。

AUSTIN

The goal is not to grow your influence with people; it’s to grow with AI because I imagine you’re quite comfortable with the influence you have with human beings.

目标不是增加你对他人的影响力;而是提高你对他人的影响力。与人工智能一起成长,因为我想你对自己对人类的影响感到非常满意。

COWEN

Well, you always want more, but I like speaking to interesting people, and I get to ask them what I want, right?

嗯,你总是想要更多,但我喜欢和有趣的人交谈,我可以问他们我想要什么,对吧?

“The conversation I want to have” is our motto.

“我想要的对话”是我们的座右铭。

There’s no one who can tell me I can’t do that.

没有人可以告诉我我不能这样做。

AUSTIN

Which is a great place to be.

这是一个很棒的地方。

COWEN

It’s a great place to be.

这是一个很棒的地方。

You’re in the same place.

You’re in the same place.

AUSTIN

Really?

真的吗?

Well, yes, that’s true.

嗯,是的,确实如此。

COWEN

The algorithm, but still.

算法,但仍然。

AUSTIN

Well, again, people always say this.

好吧,再说一遍,人们总是这么说。

If you ever talk to someone, and they go, “the algorithm, the algorithm,” replace the word “algorithm” with “audience.” It’s just the audience.

如果你曾经和某人交谈过,他们会说“算法,算法”,请将“算法”一词替换为“观众”。这只是观众。

COWEN

Of course.

当然。

AUSTIN

That’s not always true with every algorithm.

并非所有算法都总是如此。

Some websites are better than others.

有些网站比其他网站更好。

Youtube’s is the best.

YouTube 是最好的。

Sorry, one final question.

抱歉,最后一个问题。

Have you ever touched a video game out of curiosity?

您是否曾出于好奇而接触过电子游戏?

COWEN

Not in a serious way.

不是很严重。

No. I don’t game at all.

不,我根本不玩游戏。

AUSTIN

Did you ever go to an arcade?

你去过游乐场吗?

Nothing?

没有什么?

COWEN

Yes, sure, when I was younger.

是的,当然,当我年轻的时候。

AUSTIN

But you have no core memory of that.

但你对此没有核心记忆。

COWEN

Not what you would call real games.

不是你所说的真正的游戏。

Things like Space Invaders.

比如《太空侵略者》之类的。

AUSTIN

That’s such a real game.

这真是一场真正的游戏。

Oh, well, we don’t have time for this now.

哦,好吧,我们现在没有时间做这个。

COWEN

Then you press hyperspace, right?

然后你按超空间,对吧?

That was the key decision.

这是关键的决定。

When do you press hyperspace?

你什么时候按超空间键?

AUSTIN

All of those games.

所有这些游戏。

Here’s a new goal.

这是一个新目标。

Put this on the record.

把这件事记录下来。

I want to be at the point where I can make a video about Space Invaders or Pac-Man and have it get a million, 2 million, 5 million views, and have it change the way we think about those because those games are beautiful.

我希望能够制作一个有关《太空侵略者》或《吃豆人》的视频,并让它获得 100 万、200 万、500 万次观看,并让它改变我们对这些游戏的看法,因为这些游戏都很漂亮。

They’re underappreciated.

他们被低估了。

They’re impactful.

他们很有影响力。

They’re meaningful.

它们很有意义。

They tell us about ourselves, and they do it with a hundred lines of code or whatever it is.

他们告诉我们关于我们自己的事情,他们用一百行代码或者其他什么东西来做到这一点。

It’s crazy.

太疯狂了。

COWEN

I liked Space Invaders much more than Pac-Man.

比起吃豆人,我更喜欢《太空侵略者》。

Something about Pac-Man bothered me.

吃豆人的一些事情让我很困扰。

It felt too mechanical and not strange enough.

感觉太机械了,不够奇怪。

AUSTIN

That’s definitely true.

这绝对是真的。

Pac-Man — it feels very easy to go, “Optimize.

吃豆人 — 感觉很容易,“优化。

I’ve optimized it.” Space Invaders is a little bit more, you can find your optimal path through it, but it’s not quite as clear in every moment what the optimal choice necessarily is.

我已经优化了。” 《太空入侵者》的内容更丰富一些,你可以通过它找到最佳路径,但并不是每时每刻都那么清楚最佳选择是什么。

I don’t know if that’s exactly what you’re getting at.

我不知道这是否正是您的意思。

COWEN

Yes.

是的。

AUSTIN

Space Invaders does have that mushiness to it in a way that Pac-Man does not.

《太空侵略者》确实具有吃豆人所没有的那种糊状感。

Both beautiful games, both meaningful, both tell us about the human condition in different ways, and someday, I will show the world that that is true.

这两款游戏都很精彩,都很有意义,都以不同的方式告诉我们人类的处境,有一天,我会向世界证明这是真的。

COWEN

Any Austin, thank you very much.

任何奥斯汀,非常感谢。

AUSTIN

Thank you very much.

非常感谢。